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<blockquote data-quote="Khelon Testudo" data-source="post: 8114897" data-attributes="member: 7017360"><p>[SPOILER="Imaculata, post: 8112367, member: 6801286"]</p><p>I used this plot for a Call of Cthulhu campaign once:</p><p></p><p>The players are a group of paranormal investigators, tasked with either finding a missing seismologist (who was investigating unexplained earthquakes at Evans City), or investigating the strange events at a school in Evans City: Kids have been experiencing head aches and nose bleeds, along with hallucinations. Toxic gas and other normal explanations have already been ruled out, so the players are brought in to find the cause. I adapted the hook of the adventure to the characters that the players chose to play.</p><p></p><p>On the way to the city, their car hits the top of a hidden concrete tunnel as they drive through a deep puddle, and it breaks down. As the players continue their investigation, it becomes clear that far more serious things are afoot than what they were brought in to investigate. The city is displaced in time, and with each day the city is further ahead in time than the world around it. This is resulting in earth quakes that are becoming more severe with each day. Players can receive phonecalls from the future, and witness visions of future events (which initially seem like hauntings). An evil cult has been using a strange machine of alien origin, to grant them wishes, but the object is slowly pulling another reality into ours. As doomsday draws near, creatures from beyond time and space become aware of nearby lifeforms and start attacking. Eventually they find the missing seismologist murdered by the cult, and they find a large underground chamber underneath the school (part of the network of underground tunnels that they hit on the way into town), where the cult practices their dark rituals.</p><p></p><p>To avert a world ending disaster, the players must shut down the alien machine and stop the cult.</p><p>[/SPOILER]</p><p></p><p>How do you suggest setting up future events as clues?</p></blockquote><p></p>
[QUOTE="Khelon Testudo, post: 8114897, member: 7017360"] [SPOILER="Imaculata, post: 8112367, member: 6801286"] I used this plot for a Call of Cthulhu campaign once: The players are a group of paranormal investigators, tasked with either finding a missing seismologist (who was investigating unexplained earthquakes at Evans City), or investigating the strange events at a school in Evans City: Kids have been experiencing head aches and nose bleeds, along with hallucinations. Toxic gas and other normal explanations have already been ruled out, so the players are brought in to find the cause. I adapted the hook of the adventure to the characters that the players chose to play. On the way to the city, their car hits the top of a hidden concrete tunnel as they drive through a deep puddle, and it breaks down. As the players continue their investigation, it becomes clear that far more serious things are afoot than what they were brought in to investigate. The city is displaced in time, and with each day the city is further ahead in time than the world around it. This is resulting in earth quakes that are becoming more severe with each day. Players can receive phonecalls from the future, and witness visions of future events (which initially seem like hauntings). An evil cult has been using a strange machine of alien origin, to grant them wishes, but the object is slowly pulling another reality into ours. As doomsday draws near, creatures from beyond time and space become aware of nearby lifeforms and start attacking. Eventually they find the missing seismologist murdered by the cult, and they find a large underground chamber underneath the school (part of the network of underground tunnels that they hit on the way into town), where the cult practices their dark rituals. To avert a world ending disaster, the players must shut down the alien machine and stop the cult. [/SPOILER] How do you suggest setting up future events as clues? [/QUOTE]
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