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<blockquote data-quote="overgeeked" data-source="post: 9856673" data-attributes="member: 86653"><p>I just finished <em>The Rats</em> by James Herbert. It was a really good read. It reminded me more of the goofy 1950s sci-fi horror movies where some random animal becomes a threat and nearly takes over the world. Only it's London instead of the world. <em>The Slugs</em> were limited to a council estate, so despite being a goofy premise, killer slugs, it was a bit more grounded in that the threat was more limited. If you have a thing about rats, this book is not for you. But the great thing about horror always pushing boundaries is that older horror becomes almost passé and therefore easier to handle if you're not really that into horror. But good writing is good writing. Even if the monsters and scares are outmoded by today's standards. </p><p></p><p>A good, fun read if you like schlocky horror, though the unintentional horror-comedy is a lot less than <em>The Slugs</em>. </p><p></p><p>I can definitely see the Garth Marenghi in both books and their authors. Having watched a few interviews with Shaun Hutson, I can definitely see him as more of the real-world inspiration for the character, but the main character(s) in both <em>The Slugs</em> and <em>The Rats</em> definitely give off solid Garth Marenghi vibes. That kind of oblivious swagger and self-importance. </p><p></p><p>Tying things into gaming, I was surprised that both books followed the TOMBS cycle detailed in the Mothership Warden's Operations Manual. It's hands down the best referee resource I've seen in the last decade or so for RPGs generally, but it's also a stellar guide for running horror specifically.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9856673, member: 86653"] I just finished [I]The Rats[/I] by James Herbert. It was a really good read. It reminded me more of the goofy 1950s sci-fi horror movies where some random animal becomes a threat and nearly takes over the world. Only it's London instead of the world. [I]The Slugs[/I] were limited to a council estate, so despite being a goofy premise, killer slugs, it was a bit more grounded in that the threat was more limited. If you have a thing about rats, this book is not for you. But the great thing about horror always pushing boundaries is that older horror becomes almost passé and therefore easier to handle if you're not really that into horror. But good writing is good writing. Even if the monsters and scares are outmoded by today's standards. A good, fun read if you like schlocky horror, though the unintentional horror-comedy is a lot less than [I]The Slugs[/I]. I can definitely see the Garth Marenghi in both books and their authors. Having watched a few interviews with Shaun Hutson, I can definitely see him as more of the real-world inspiration for the character, but the main character(s) in both [I]The Slugs[/I] and [I]The Rats[/I] definitely give off solid Garth Marenghi vibes. That kind of oblivious swagger and self-importance. Tying things into gaming, I was surprised that both books followed the TOMBS cycle detailed in the Mothership Warden's Operations Manual. It's hands down the best referee resource I've seen in the last decade or so for RPGs generally, but it's also a stellar guide for running horror specifically. [/QUOTE]
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