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<blockquote data-quote="overgeeked" data-source="post: 9872252" data-attributes="member: 86653"><p>Two more <em>Weird War Tales</em> issues.</p><p></p><p><em>Weird War Tales</em> 18.</p><p></p><p>This issue has two longer stories rather than three shorter ones.</p><p></p><p>Captain Dracula. WW2. A US captain in Italy finds a woman and estate that feels oddly familiar. They are distant cousins. But the cousin he meets is a vampire and turns him. He kills her and begins using his vampirism to hunt Germans. In his hunger he kills one of his own men and must flee. In his escape attempt he slips and falls onto a wooden stake.</p><p></p><p>Whim of a Phantom. Great War, aka WW1. Woot, Pickelhauben. I don’t know why but I love them so much. A German general picks a French monastery as his HQ. His aide, a colonel, objects. The general demands it be done, so the colonel does so. Turns out there’s a ghost in the basement who tricks the colonel into changing history…for the worse for the Germans. Turns out the ghost was Napoleon.</p><p></p><p><em>Weird War Tales</em> 19.</p><p></p><p>This is an unusual issue of <em>Weird War Tales</em> as it’s one continuous story for the whole issue. Might be the first one, but I don’t know as there are gaps in my collection.</p><p></p><p>The Platoon that Wouldn’t Die. WW2. A special German squad, the Blue Bolts, descend on a graveyard and take the corpse of a German officer. The army has pictures of this dead German officer, only he’s died at least three times before. Brass promises a conman a pardon if he infiltrates the German squad and discovers the secret. After much derring-do we learn that the soldiers are being brought back to life as zombies. But they’re not the shuffling brains-craving zombies, just their old selves reanimated. It’s Haitian Voodoo, of course. Then we see some shamblers. And to add twist upon twist we discover a computer control room. They’re not zombies, they’re robots.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9872252, member: 86653"] Two more [I]Weird War Tales[/I] issues. [I]Weird War Tales[/I] 18. This issue has two longer stories rather than three shorter ones. Captain Dracula. WW2. A US captain in Italy finds a woman and estate that feels oddly familiar. They are distant cousins. But the cousin he meets is a vampire and turns him. He kills her and begins using his vampirism to hunt Germans. In his hunger he kills one of his own men and must flee. In his escape attempt he slips and falls onto a wooden stake. Whim of a Phantom. Great War, aka WW1. Woot, Pickelhauben. I don’t know why but I love them so much. A German general picks a French monastery as his HQ. His aide, a colonel, objects. The general demands it be done, so the colonel does so. Turns out there’s a ghost in the basement who tricks the colonel into changing history…for the worse for the Germans. Turns out the ghost was Napoleon. [I]Weird War Tales[/I] 19. This is an unusual issue of [I]Weird War Tales[/I] as it’s one continuous story for the whole issue. Might be the first one, but I don’t know as there are gaps in my collection. The Platoon that Wouldn’t Die. WW2. A special German squad, the Blue Bolts, descend on a graveyard and take the corpse of a German officer. The army has pictures of this dead German officer, only he’s died at least three times before. Brass promises a conman a pardon if he infiltrates the German squad and discovers the secret. After much derring-do we learn that the soldiers are being brought back to life as zombies. But they’re not the shuffling brains-craving zombies, just their old selves reanimated. It’s Haitian Voodoo, of course. Then we see some shamblers. And to add twist upon twist we discover a computer control room. They’re not zombies, they’re robots. [/QUOTE]
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