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General Tabletop Discussion
*TTRPGs General
Horror - how dark is too dark?
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<blockquote data-quote="wedgeski" data-source="post: 5675040" data-attributes="member: 16212"><p>I'm not your target in this, but to follow-on from Rechan's most excellent and pertinent Stephen King quote, I find terror next to impossible to create at the table (in any sense other than, the player is terrified their PC might get killed today), horror rarely but sometimes achievable, and the gross-out eminently achievable but effective only in moderation.</p><p></p><p>"Creep-outs" are in my opinion massive traps for the unwary DM, mostly because he either pulls from his own phobias, which more often as not won't be shared by anyone else, or because he pulls from the zeitgeist and ends up inflicting hordes of pale, staring children on them or sending armies of killer dollies after them at night. (I'm as guilty of this as the next man.) Good creep-outs don''t rely on a schtick, they develop naturally from the scenario and take everyone by surprise.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 5675040, member: 16212"] I'm not your target in this, but to follow-on from Rechan's most excellent and pertinent Stephen King quote, I find terror next to impossible to create at the table (in any sense other than, the player is terrified their PC might get killed today), horror rarely but sometimes achievable, and the gross-out eminently achievable but effective only in moderation. "Creep-outs" are in my opinion massive traps for the unwary DM, mostly because he either pulls from his own phobias, which more often as not won't be shared by anyone else, or because he pulls from the zeitgeist and ends up inflicting hordes of pale, staring children on them or sending armies of killer dollies after them at night. (I'm as guilty of this as the next man.) Good creep-outs don''t rely on a schtick, they develop naturally from the scenario and take everyone by surprise. [/QUOTE]
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Horror - how dark is too dark?
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