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Horror - how dark is too dark?
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<blockquote data-quote="gamerprinter" data-source="post: 5688918" data-attributes="member: 50895"><p>Its a feudal Japan like setting, not a modern setting.</p><p> </p><p>Unlike Ravenloft you can go to Kaidan, and leave when you are done - unless you die while in Kaidan. While it isn't impossible to escape once you die and reincarnate, but it is difficult to do so. In a sense, when you die, you retain most of your memories of your previous life in your new body/life, as well as gaining memories of the person you reincarnated into. In a sense, you don't 'die' at all - but live on eternally multiclassing through multiple lifetimes.</p><p> </p><p>While you can't planeshift, go astral, ethereal, nor be able to teleport out of Kaidan. You can get on your ship and sail out - the same way you got there. Kaidan isn't Ravenloft, if you don't physically go to Kaidan, you won't be sucked into like you would by Ravenloft standards. If you never choose to go to Kaidan, you can't get stuck there.</p><p> </p><p>A special religious sect knows an esoteric way to escape the trap of Kaidan, but it is considered heretical and kept hidden. In a full AP set in Kaidan, the endgame is finding this heretical sect and getting out of the trap.</p><p> </p><p>In the introductory mini-arc The Curse of the Golden Spear, the PCs are outsiders from a typical 'western european' analog or their normal campaign world and Kaidan exists as a mist shrouded set of islands out in the ocean somewhere. They come to Kaidan to delivery a powerful magic item while accompanying a merchant doing business with a local Kaidan lord. At the end of the mini-campaign the entire party gets to escape and return home. However, PC Death can still lead into the trap that is Kaidan.</p><p> </p><p>While some ideas compare to Ravenloft, Kaidan isn't Ravenloft and the rules are completely different.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5688918, member: 50895"] Its a feudal Japan like setting, not a modern setting. Unlike Ravenloft you can go to Kaidan, and leave when you are done - unless you die while in Kaidan. While it isn't impossible to escape once you die and reincarnate, but it is difficult to do so. In a sense, when you die, you retain most of your memories of your previous life in your new body/life, as well as gaining memories of the person you reincarnated into. In a sense, you don't 'die' at all - but live on eternally multiclassing through multiple lifetimes. While you can't planeshift, go astral, ethereal, nor be able to teleport out of Kaidan. You can get on your ship and sail out - the same way you got there. Kaidan isn't Ravenloft, if you don't physically go to Kaidan, you won't be sucked into like you would by Ravenloft standards. If you never choose to go to Kaidan, you can't get stuck there. A special religious sect knows an esoteric way to escape the trap of Kaidan, but it is considered heretical and kept hidden. In a full AP set in Kaidan, the endgame is finding this heretical sect and getting out of the trap. In the introductory mini-arc The Curse of the Golden Spear, the PCs are outsiders from a typical 'western european' analog or their normal campaign world and Kaidan exists as a mist shrouded set of islands out in the ocean somewhere. They come to Kaidan to delivery a powerful magic item while accompanying a merchant doing business with a local Kaidan lord. At the end of the mini-campaign the entire party gets to escape and return home. However, PC Death can still lead into the trap that is Kaidan. While some ideas compare to Ravenloft, Kaidan isn't Ravenloft and the rules are completely different. [/QUOTE]
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