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Horror - how dark is too dark?
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<blockquote data-quote="Zelda Themelin" data-source="post: 5688932" data-attributes="member: 167"><p>I like reincarnation cycle of the damned thing. Kult actually had something very similar in a sense. Though rest of flavor feels different here.</p><p></p><p>I kinda liked oriental adventures. I played few years back 3rd editon campaing all the way to lv 22 with 8 players. It kinda hold together very well. And characters got played differently than in regular D&D. With other honor and karma stuff we also had really unfair caste based loot-distribution-format. Of course magic got shared differently as our samurai's woudn't touch other weapon but their legacy swords.</p><p></p><p>It borrowed some stuff from Rokugan. Interesting game.</p><p></p><p>That said, I am not found Ravenloft. The whole name... And all "dark lords" are more or less ripped from polular chiches/movies. There was few interesting takes but. Some Ravenloft modules were really good, though. There was IMO much cool stuff in it, but basic concept and name of setting and major movers and shakers were bit DOH.</p><p></p><p>The good thing was that you could escape Ravenloft. It was hard, and likely you get corrupted before that happens, but it was possible. That made it more fun land, than one world called Midnight. It was just fun-sucking "you will loose" eventually setting. However Dm can easily turn Ravenloft into evil wins no matter what-trap.</p><p></p><p>I think you might want to create some built in escape possibility or way to become untaintable pure reincarnating hero or something like that. I think personal victories should be possible for game to be enjoyable to most people and "damnation traps" eat up your motivation to play as good guy and instead looking for best-paying corruption possibilities. Or you might not just want to play it.</p><p></p><p>Giving window to save the whole world is not needed, but some points of light and warded villages and other havens are needed so there is reason to fight the good fight. After all everybody dies eventually exept ageless immortals and unliving horrors.</p><p></p><p>And if dying is means losing, every one loses, eventually. Or have you thought there is change for yet untainted spirit leave and maybe even save some damned while at it. Because that would make it much more attractive. You could create stories where some pc:s enter Kaiden to save somebody who ended up there.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5688932, member: 167"] I like reincarnation cycle of the damned thing. Kult actually had something very similar in a sense. Though rest of flavor feels different here. I kinda liked oriental adventures. I played few years back 3rd editon campaing all the way to lv 22 with 8 players. It kinda hold together very well. And characters got played differently than in regular D&D. With other honor and karma stuff we also had really unfair caste based loot-distribution-format. Of course magic got shared differently as our samurai's woudn't touch other weapon but their legacy swords. It borrowed some stuff from Rokugan. Interesting game. That said, I am not found Ravenloft. The whole name... And all "dark lords" are more or less ripped from polular chiches/movies. There was few interesting takes but. Some Ravenloft modules were really good, though. There was IMO much cool stuff in it, but basic concept and name of setting and major movers and shakers were bit DOH. The good thing was that you could escape Ravenloft. It was hard, and likely you get corrupted before that happens, but it was possible. That made it more fun land, than one world called Midnight. It was just fun-sucking "you will loose" eventually setting. However Dm can easily turn Ravenloft into evil wins no matter what-trap. I think you might want to create some built in escape possibility or way to become untaintable pure reincarnating hero or something like that. I think personal victories should be possible for game to be enjoyable to most people and "damnation traps" eat up your motivation to play as good guy and instead looking for best-paying corruption possibilities. Or you might not just want to play it. Giving window to save the whole world is not needed, but some points of light and warded villages and other havens are needed so there is reason to fight the good fight. After all everybody dies eventually exept ageless immortals and unliving horrors. And if dying is means losing, every one loses, eventually. Or have you thought there is change for yet untainted spirit leave and maybe even save some damned while at it. Because that would make it much more attractive. You could create stories where some pc:s enter Kaiden to save somebody who ended up there. [/QUOTE]
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