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Horror in Shackled City?
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<blockquote data-quote="zoroaster100" data-source="post: 2777297" data-attributes="member: 8538"><p>The way I tried to make Life's Bazaar more scary was to play up the mystery of Jzadirune and the Vanishing. I wove the story of the Vanishing into a couple of character's backgrounds. </p><p></p><p>Also, through Keygan Ghelve, I explained that the gnomes had fled Jzadirune in terror of the magical plague 75 years ago when the gnome clerics decreed the city was cursed by the gods because of the heretical mass production of magic counter to gnome religious teachings. However, Keygan told the party that some gnomes that stayed behind, instead of vanishing, were twisted into evil dark beings (the Dark Creepers) who now haunt gnome legends and faery tales told to frighten children. In those legends, the "dark ones" are evil creatures that lurk in darkness and prey on the wicked. I played up the (exaggerated) stories about the "dark ones" being creatures made of darkness that could not be harmed except by light and which cannot be seen until they sneak up on you to take your soul. I also kept the skulks mysterious as long as possible. It helped that at first none of the players recognized either the skulks or dark creepers and so didn't know what their game statistics were or what their proper Monster Manual names were.</p><p></p><p>However, Jzadirune is at the same time scary and funny and whimsical. It combines the interesting light hearted jokester nature of the gnomes with the theater and magic tricks left in place, with the darker nature of gnomes with all the traps and more dangerous illusions. So far my players have been having a very good time in Jzadirune.</p></blockquote><p></p>
[QUOTE="zoroaster100, post: 2777297, member: 8538"] The way I tried to make Life's Bazaar more scary was to play up the mystery of Jzadirune and the Vanishing. I wove the story of the Vanishing into a couple of character's backgrounds. Also, through Keygan Ghelve, I explained that the gnomes had fled Jzadirune in terror of the magical plague 75 years ago when the gnome clerics decreed the city was cursed by the gods because of the heretical mass production of magic counter to gnome religious teachings. However, Keygan told the party that some gnomes that stayed behind, instead of vanishing, were twisted into evil dark beings (the Dark Creepers) who now haunt gnome legends and faery tales told to frighten children. In those legends, the "dark ones" are evil creatures that lurk in darkness and prey on the wicked. I played up the (exaggerated) stories about the "dark ones" being creatures made of darkness that could not be harmed except by light and which cannot be seen until they sneak up on you to take your soul. I also kept the skulks mysterious as long as possible. It helped that at first none of the players recognized either the skulks or dark creepers and so didn't know what their game statistics were or what their proper Monster Manual names were. However, Jzadirune is at the same time scary and funny and whimsical. It combines the interesting light hearted jokester nature of the gnomes with the theater and magic tricks left in place, with the darker nature of gnomes with all the traps and more dangerous illusions. So far my players have been having a very good time in Jzadirune. [/QUOTE]
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