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General Tabletop Discussion
*Pathfinder & Starfinder
Horror & Intrigue: PATHFINDER Releases Of 2016
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<blockquote data-quote="Jeff Carlsen" data-source="post: 7694236" data-attributes="member: 61749"><p>I think you mistake my interpretation. It's not about the number of books, but the breadth of the content. </p><p></p><p>The Advanced Player's Guide is a hefty book and contains a wide variety of concepts. In my opinion, the new content complemented the core classes well. And the introduction of archetypes was a great move. But, it also left very little design space left. Both Ultimate Magic and Ultimate Combat had a really good class, the Magus and the Gunslinger respectively, but the rest of those books felt unnecessary. It was already going to take me years to really come to grips with the content of the Advanced Player's Guide.</p><p></p><p>5E does not have anywhere near the breadth of extra content that the Advanced Player's Guide introduced. The only formal rules supplements are the Elemental Evil Players Guide and the Sword Coast Adventurer's Guide, both of which took a very conservative approach to new crunch. There have been no new classes, only one new feat, and only a handful of subclasses and spells added to the game. Unless you feel that the core is already bloated or nearly bloated (and I'm sure some do), it's hard to argue that the supplements have crossed the line.</p><p></p><p>None of this is to disparage Pathfinder as a game. Many people love the regular flow of new crunch, and Paizo's schedule does a great job of delivering a meaty supplement a couple times per year. My only goal is to give context for when people claim that Pathfinder is bloated.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 7694236, member: 61749"] I think you mistake my interpretation. It's not about the number of books, but the breadth of the content. The Advanced Player's Guide is a hefty book and contains a wide variety of concepts. In my opinion, the new content complemented the core classes well. And the introduction of archetypes was a great move. But, it also left very little design space left. Both Ultimate Magic and Ultimate Combat had a really good class, the Magus and the Gunslinger respectively, but the rest of those books felt unnecessary. It was already going to take me years to really come to grips with the content of the Advanced Player's Guide. 5E does not have anywhere near the breadth of extra content that the Advanced Player's Guide introduced. The only formal rules supplements are the Elemental Evil Players Guide and the Sword Coast Adventurer's Guide, both of which took a very conservative approach to new crunch. There have been no new classes, only one new feat, and only a handful of subclasses and spells added to the game. Unless you feel that the core is already bloated or nearly bloated (and I'm sure some do), it's hard to argue that the supplements have crossed the line. None of this is to disparage Pathfinder as a game. Many people love the regular flow of new crunch, and Paizo's schedule does a great job of delivering a meaty supplement a couple times per year. My only goal is to give context for when people claim that Pathfinder is bloated. [/QUOTE]
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