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<blockquote data-quote="AnimeSniper" data-source="post: 6890088" data-attributes="member: 6842548"><p><strong>Huzzah Horror</strong></p><p></p><p>I can't recommend any titles or supplements at this time but I can state that depending on which books you have access you can begin a Horror based campaign with some ease and a few headaches.</p><p></p><p>For example using the D&D 3.5e Core Book, D20 Modern Core Book, Weapons Locker, and etcetera with a few tweaks to the given stats of the monsters the group I game with have run the following campaigns loosely based on the following media</p><p></p><p>Resident Evil Games, Books, and Movies- began at the start of the outbreak than our group meeting up and trying to reach a safe zone that wasn't </p><p>Left 4 Dead Games- Fast running Mob style zombies and special infected... a revived zombie in full riot armor is not a good thing and fighting off the zombie children nearly killed us because two PC's failed their will saves and wouldn't open fire on them</p><p>Dead Rising- took place in a Mall of America setting</p><p>Dead Island- started on a cruise ship that ran aground on a resort island</p><p>MIB/Department 7- extraterrestrial and extra-dimensional campaign where our characters were pulled from their home dimension unconscious only to awake in holding cells with no way to return home yet we joined said organization to help fight off aliens and other threats</p><p></p><p>Now if you are looking for game mechanics to use say for when the players become scared when first seeing the gargantuan horror I'll have to see what I have in my notes or book links... off the top of my head I know we used in the aforementioned campaign Will Saves and if failed the player took a penalty to attack rolls or the urge to run took control like when three NPC's charged forward only to die and two ran which alerted us to the approaching horde of zombies behind us</p></blockquote><p></p>
[QUOTE="AnimeSniper, post: 6890088, member: 6842548"] [b]Huzzah Horror[/b] I can't recommend any titles or supplements at this time but I can state that depending on which books you have access you can begin a Horror based campaign with some ease and a few headaches. For example using the D&D 3.5e Core Book, D20 Modern Core Book, Weapons Locker, and etcetera with a few tweaks to the given stats of the monsters the group I game with have run the following campaigns loosely based on the following media Resident Evil Games, Books, and Movies- began at the start of the outbreak than our group meeting up and trying to reach a safe zone that wasn't Left 4 Dead Games- Fast running Mob style zombies and special infected... a revived zombie in full riot armor is not a good thing and fighting off the zombie children nearly killed us because two PC's failed their will saves and wouldn't open fire on them Dead Rising- took place in a Mall of America setting Dead Island- started on a cruise ship that ran aground on a resort island MIB/Department 7- extraterrestrial and extra-dimensional campaign where our characters were pulled from their home dimension unconscious only to awake in holding cells with no way to return home yet we joined said organization to help fight off aliens and other threats Now if you are looking for game mechanics to use say for when the players become scared when first seeing the gargantuan horror I'll have to see what I have in my notes or book links... off the top of my head I know we used in the aforementioned campaign Will Saves and if failed the player took a penalty to attack rolls or the urge to run took control like when three NPC's charged forward only to die and two ran which alerted us to the approaching horde of zombies behind us [/QUOTE]
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