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<blockquote data-quote="Kesh" data-source="post: 3851960" data-attributes="member: 1308"><p>Old <em>Ravenloft</em> modules are a godsend for ideas, though often the stories turn out a bit wonky. And, as other said, <em>Call of Cthulhu</em> has great stuff that can easily be used.</p><p></p><p>Rip off anything creepy you see on TV or in the movies. Does a director make really good use of a scare in a film? Consider turning this into an encounter moment. Does the plot of this TV episode feel like it could become the focus of an adventure? Use it!</p><p></p><p>I take a lot of inspiration from songs. Listen to the lyrics, pick out a few lines that sound interesting and see what ideas you can get from them. Rob Zombie, Nine Inch Nails and other metal acts are good for this, but you can also pull things from pop artists. God only knows how many plot hooks you can get from a Beatles album!</p><p></p><p>Don't be afraid to browse game forums and search for terms. RPG.net had a great thread last year about building a creepy town: someone started the thread with some rough notes, and everyone was encouraged to add a vague, creepy locale of their own to the town. Things like this can be fantastic for your campaign.</p><p></p><p>Finally, read the news. Weird news, horrible news, even happy news can often give you a spark of inspiration for an adventure. A throwaway comment by a politician can become a menacing statement from your Big Bad Evil Guy in the campaign, or a common traffic accident report could be a clue in your mystery.</p><p></p><p>"Good artists borrow. Great artists steal." - Picasso</p></blockquote><p></p>
[QUOTE="Kesh, post: 3851960, member: 1308"] Old [i]Ravenloft[/i] modules are a godsend for ideas, though often the stories turn out a bit wonky. And, as other said, [i]Call of Cthulhu[/i] has great stuff that can easily be used. Rip off anything creepy you see on TV or in the movies. Does a director make really good use of a scare in a film? Consider turning this into an encounter moment. Does the plot of this TV episode feel like it could become the focus of an adventure? Use it! I take a lot of inspiration from songs. Listen to the lyrics, pick out a few lines that sound interesting and see what ideas you can get from them. Rob Zombie, Nine Inch Nails and other metal acts are good for this, but you can also pull things from pop artists. God only knows how many plot hooks you can get from a Beatles album! Don't be afraid to browse game forums and search for terms. RPG.net had a great thread last year about building a creepy town: someone started the thread with some rough notes, and everyone was encouraged to add a vague, creepy locale of their own to the town. Things like this can be fantastic for your campaign. Finally, read the news. Weird news, horrible news, even happy news can often give you a spark of inspiration for an adventure. A throwaway comment by a politician can become a menacing statement from your Big Bad Evil Guy in the campaign, or a common traffic accident report could be a clue in your mystery. "Good artists borrow. Great artists steal." - Picasso [/QUOTE]
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