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<blockquote data-quote="Krishnath" data-source="post: 938030" data-attributes="member: 56"><p><span style="color: aqua">Cool. I know I have promised a <em>Psudonatural Purple Worm</em>, But unfortunatly, I am unable to find it on my HD. Don't worry, I will post one soon, I'll just have to remake it. In the mean time, here is a blast from the past: A kaiju from your worst nightmare!</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">-</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong><u>Yagha Quacerath (Kaiju Pseudonatural [Lesser] Umber Hulk)</u></strong></span></p><p><span style="color: aqua"><strong>Colossal Outsider</strong></span></p><p><span style="color: aqua"><strong>Hit Dice:</strong> 48d8+576 (792 hp)</span></p><p><span style="color: aqua"><strong>Initiative:</strong> +4 (Improved Initiative)</span></p><p><span style="color: aqua"><strong>Speed:</strong> 20'; burrow 20'</span></p><p><span style="color: aqua"><strong>AC:</strong> 36 (-8 size, +34 natural)</span></p><p><span style="color: aqua"><strong>Attacks:</strong> 2 claws +60 melee, bite +58 melee</span></p><p><span style="color: aqua"><strong>Damage:</strong> Claw 4d6+20, bite 8d6+10</span></p><p><span style="color: aqua"><strong>Face/Reach:</strong> 40' by 40'/20'</span></p><p><span style="color: aqua"><strong>Special Attacks:</strong> Maddening Gaze; true strike; trample; augmented criticals; breath weapon;</span></p><p><span style="color: aqua"><strong>Special Qualities:</strong> Tremorsense; acid, electricity and fire resistance 50; Damage Reduction 25/+5; alternate form; darkvision 120'; Immune to Mind-Influencing effects; SR: 34; Reflect Spells;</span></p><p><span style="color: aqua"><strong>Saves:</strong> Fort +38, Ref +26, Will +26</span></p><p><span style="color: aqua"><strong>Abilities:</strong> Str 51, Dex 11, Con 35, Int 2, Wis 11, Cha 33</span></p><p><span style="color: aqua"><strong>Skills:</strong> Climb +36, Jump +36, Listen +16</span></p><p><span style="color: aqua"><strong>Feats:</strong> Battle Roar, Improved Initiative, Multiattack, Power Attack, Stunning Roar, Thunderous Roar,</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong>Climate/Terrain:</strong> Any land and underground (usually dwells in the Far Realm)</span></p><p><span style="color: aqua"><strong>Organization:</strong> Solitary (Unique)</span></p><p><span style="color: aqua"><strong>Challenge Rating:</strong> 24</span></p><p><span style="color: aqua"><strong>Treasure:</strong> -</span></p><p><span style="color: aqua"><strong>Alignment:</strong> Chaotic Evil</span></p><p><span style="color: aqua"><strong>Advancement:</strong> -</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Yagha Quacerath, the eater of worlds, usually dwells in the Far Realms, outside the boundaries of time and space. The few times it has reached the material plane, it is a cataclysmic event that levels continents and leaves nothing behind but shattered minds.</span></p><p><span style="color: aqua">Yagha Quacerath resembles an umber hulk of immense size, it's body a bloated mockery of a cross between a gorilla and a large insect. It's skin and carapace a sickly greenish hue. The creatures large eyes constantly changes color in strange patterns causing insanity in anyone foolish enough to meet it's gaze. A mass of short tentacles fill it's back. And the few short hairs that cover it's body have a pale pink color.</span></p><p><span style="color: aqua">In it's true form, Yagha Quacerath resembles an immense tower of tentacled, living, writhing flesh, at the end of two of it's tentacles two razorsharp claws dwell, and on another it's snapping mandibles and jaw reside. The creatures eyes are on several other tentacles.</span></p><p><span style="color: aqua">Yagha Quacerath has only one thought in it's twisted and insane mind, the complete and utter destruction of all other living creatures.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua"><strong>Combat:</strong></span></p><p><span style="color: aqua">Yagha Quacerath prefers to initiate combat by ambushing it's opponents, most often from below ground. It fights with only one goal, the complete destruction of it's opponent, it never flees, and never surrenders. If reduced to half it's original hit points, the abomination changes into its true form and continues it's attack.</span></p><p><span style="color: aqua"><strong>Maddening Gaze (Su):</strong> Insanity as cast by an 14th level sorcerer, 90 feet, Will negates DC 45</span></p><p><span style="color: aqua"><strong>Tremorsense (Ex):</strong> Yagha Quacerath can automatically sense the location of anything within 60 feet that is in contact with the ground.</span></p><p><span style="color: aqua"><strong>True Strike (Su):</strong> Once per day, Yagha Quacerath can make a normal attack with a +20 insight bonus on a single attack roll. On this attack, Yagha Quacerath is not affected by the miss chance that applies when attacking a concealed target.</span></p><p><span style="color: aqua"><strong>Alternate Form (Su):</strong> At will, Yagha Quacerath can take the form of a grotesque tentacled mass of snapping jaws and flailing claws. All Yagha Quacerath abilities remain unchanged despite it's alien apperance. Changing shape is a standard action. Other creatures recieve a -1 morale penalty on their attack rolls against Yagha Quacerath in this alternate form.</span></p><p><span style="color: aqua"><strong>Trample (Ex):</strong> As a standard action during it's turn each round, Yagha Quacerath can run over an opponent of Gargantuan size or smaller. The Kaiju merely has to move over it's opponent. </span></p><p><span style="color: aqua">The trample deals 4d12+10 points of damage. Trampled opponents can attempt attacks of oppertunity, but these incur a -4 penalty. If they do not make attacks of oppertunity, trampled opponents can attempt Reflex saves (DC 54) for half damage.</span></p><p><span style="color: aqua"><strong>Augmented Criticals (Ex):</strong> Using it's natural attacks, Yagha Quacerath threatens a critical on a natural attack of 18-20, dealing triple damage on a successful critical hit.</span></p><p><span style="color: aqua"><strong>Breath Weapon (Su):</strong> Line of acid, 10 feet wide, 10 feet high, 100 feet long, damage 10d6, reflex halves (DC 46). Usable once every 1d4 rounds.</span></p><p><span style="color: aqua"><strong>Reflect Spells (Su):</strong> Targeted spells and spell-like effects that fail to penetrate Yagha Quacerath's spell resistance are reflected back upon their source.</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">-</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Heh, heh,</span></p><p><span style="color: aqua"></span></p><p><span style="color: aqua">Later, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 938030, member: 56"] [color=aqua]Cool. I know I have promised a [i]Psudonatural Purple Worm[/i], But unfortunatly, I am unable to find it on my HD. Don't worry, I will post one soon, I'll just have to remake it. In the mean time, here is a blast from the past: A kaiju from your worst nightmare! - [b][u]Yagha Quacerath (Kaiju Pseudonatural [Lesser] Umber Hulk)[/u] Colossal Outsider Hit Dice:[/b] 48d8+576 (792 hp) [b]Initiative:[/b] +4 (Improved Initiative) [b]Speed:[/b] 20'; burrow 20' [b]AC:[/b] 36 (-8 size, +34 natural) [b]Attacks:[/b] 2 claws +60 melee, bite +58 melee [b]Damage:[/b] Claw 4d6+20, bite 8d6+10 [b]Face/Reach:[/b] 40' by 40'/20' [b]Special Attacks:[/b] Maddening Gaze; true strike; trample; augmented criticals; breath weapon; [b]Special Qualities:[/b] Tremorsense; acid, electricity and fire resistance 50; Damage Reduction 25/+5; alternate form; darkvision 120'; Immune to Mind-Influencing effects; SR: 34; Reflect Spells; [b]Saves:[/b] Fort +38, Ref +26, Will +26 [b]Abilities:[/b] Str 51, Dex 11, Con 35, Int 2, Wis 11, Cha 33 [b]Skills:[/b] Climb +36, Jump +36, Listen +16 [b]Feats:[/b] Battle Roar, Improved Initiative, Multiattack, Power Attack, Stunning Roar, Thunderous Roar, [b]Climate/Terrain:[/b] Any land and underground (usually dwells in the Far Realm) [b]Organization:[/b] Solitary (Unique) [b]Challenge Rating:[/b] 24 [b]Treasure:[/b] - [b]Alignment:[/b] Chaotic Evil [b]Advancement:[/b] - Yagha Quacerath, the eater of worlds, usually dwells in the Far Realms, outside the boundaries of time and space. The few times it has reached the material plane, it is a cataclysmic event that levels continents and leaves nothing behind but shattered minds. Yagha Quacerath resembles an umber hulk of immense size, it's body a bloated mockery of a cross between a gorilla and a large insect. It's skin and carapace a sickly greenish hue. The creatures large eyes constantly changes color in strange patterns causing insanity in anyone foolish enough to meet it's gaze. A mass of short tentacles fill it's back. And the few short hairs that cover it's body have a pale pink color. In it's true form, Yagha Quacerath resembles an immense tower of tentacled, living, writhing flesh, at the end of two of it's tentacles two razorsharp claws dwell, and on another it's snapping mandibles and jaw reside. The creatures eyes are on several other tentacles. Yagha Quacerath has only one thought in it's twisted and insane mind, the complete and utter destruction of all other living creatures. [b]Combat:[/b] Yagha Quacerath prefers to initiate combat by ambushing it's opponents, most often from below ground. It fights with only one goal, the complete destruction of it's opponent, it never flees, and never surrenders. If reduced to half it's original hit points, the abomination changes into its true form and continues it's attack. [b]Maddening Gaze (Su):[/b] Insanity as cast by an 14th level sorcerer, 90 feet, Will negates DC 45 [b]Tremorsense (Ex):[/b] Yagha Quacerath can automatically sense the location of anything within 60 feet that is in contact with the ground. [b]True Strike (Su):[/b] Once per day, Yagha Quacerath can make a normal attack with a +20 insight bonus on a single attack roll. On this attack, Yagha Quacerath is not affected by the miss chance that applies when attacking a concealed target. [b]Alternate Form (Su):[/b] At will, Yagha Quacerath can take the form of a grotesque tentacled mass of snapping jaws and flailing claws. All Yagha Quacerath abilities remain unchanged despite it's alien apperance. Changing shape is a standard action. Other creatures recieve a -1 morale penalty on their attack rolls against Yagha Quacerath in this alternate form. [b]Trample (Ex):[/b] As a standard action during it's turn each round, Yagha Quacerath can run over an opponent of Gargantuan size or smaller. The Kaiju merely has to move over it's opponent. The trample deals 4d12+10 points of damage. Trampled opponents can attempt attacks of oppertunity, but these incur a -4 penalty. If they do not make attacks of oppertunity, trampled opponents can attempt Reflex saves (DC 54) for half damage. [b]Augmented Criticals (Ex):[/b] Using it's natural attacks, Yagha Quacerath threatens a critical on a natural attack of 18-20, dealing triple damage on a successful critical hit. [b]Breath Weapon (Su):[/b] Line of acid, 10 feet wide, 10 feet high, 100 feet long, damage 10d6, reflex halves (DC 46). Usable once every 1d4 rounds. [b]Reflect Spells (Su):[/b] Targeted spells and spell-like effects that fail to penetrate Yagha Quacerath's spell resistance are reflected back upon their source. - Heh, heh, Later, :D[/color] [/QUOTE]
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