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<blockquote data-quote="Kitsunekaboom" data-source="post: 946677" data-attributes="member: 8301"><p>Using nearly the original Stellar template. </p><p></p><p>Cth’etril (Gnome + Lesser Pseudonatural + Psionic + Stellar)</p><p>Small Outsider</p><p>Hit Dice: 1d8+2 (6)</p><p>Initiative: +0</p><p>Speed: 20 Ft, Fly 20 Ft. (Average)</p><p>AC: 18 (+1 Size, +2 Natural, +4 Chain Shirt, +1 Small shield)</p><p>Attacks: Short Sword +2 melee; or light crossbow +2 ranged</p><p>Damage: Shord sword 1d6-1; or light crossbow 1d8</p><p>Face/Reach: 5 Ft. By 5ft/5ft</p><p>Special Attacks: Gnome traits, spells, True Strike, Psionics</p><p>Special Qualities: gnome traits, speak with animals, Alternate Form, Energy Resistance, SR: 2, Telepathy, breathless, hardy, immunities, stellar</p><p>Saves: Fort: +6, Ref: +1, Will: +1</p><p>Abilities: Str:8, Dex:12, Con:14, Int:11, Wis:13, Cha:11</p><p>Skills: Knowledge (Planes) +1, Knowledge (Space) +1, Listen +5, Spot +5</p><p>Feats: Alertness, Endurance, Great Fortitude, Weapon Focus (Short Sword)</p><p>Climate/Terrain: Any forest, hill, and underground</p><p>Organization: Soiltary, Pair, Company (2-4), or squad (11-20 plus 1 leader 3-6th level, and 2 3rd level lieutenants)</p><p>Challenge Rating: 2</p><p>Treasure: Average</p><p>Alignment: Usually Neutral</p><p>Advancement: By character class (Illusionist)</p><p></p><p>The Cth’etril were once gnomes, who were explorers of the vast unknown reaches of both space and the planes. Due to exploration of the outer most reaches of both space and the planes, these beings became something more...or less...than humanoid.</p><p></p><p>In their normal form they look like albino gnomes, who are slightly grey. In their alternate form they are very similar, with hollow pits for eyes, that occasionally bristle outward in spikes, and a tongue that is truly just a mass of writhing tentacles. Their body in this form is pale and translucent, with odd red sores that are reminscent of decaying flesh all over. </p><p></p><p>They still explore, but now are much stranger, and have figured ways of poking holes from the far realms to other planes using various strange devices.</p><p></p><p>Combat</p><p></p><p>The Cth’etril tend to run rather than fight, when they do they normally go ectoplasmic right away and still try to get away.</p><p></p><p>Alternate Form (Su): At will the Cth’etril can take the form of a grotesque, tentacled mass, but all its abilities remain unchanged despite its alien appearance. Changing shape is a standard action. Other creatures receive a –1 morale penalty against pseudonatural creatures in this alternate form.</p><p></p><p>Breathless (Ex): A Cth’etril does not breathe and is immune to gas-based attacks. It can also be buried under the earth, underwater, or survive the depths of space with no ill effect.</p><p></p><p>Energy Resistance (Ex): A Cth’etril ignores the first 5 points of acid and electrical damage dealt to it each round.</p><p></p><p>Hardy (Ex): Cth’etrils only need to eat and drink half as much as normal creatures.</p><p></p><p>Immunities (Ex): A Cth’etril is immune to the effects of vacuum and to damage from Cold. In addition the Cth’etril can survive on any plane without ill effect.</p><p></p><p>Psionics (Sp): At will - Ectoplasmic Form; This ability is as the powers manifested by an 1st-level psion.</p><p>Attack/Defense Modes (Sp): At will – ego whip /empty mind</p><p></p><p>Spell-Like abilities: dancing lights, ghost sound, and prestidigitation 1/day as a 1st level wizard; Speak with Animals 1/day as 1st level druid to communicate with burrowing mammals</p><p></p><p>Stellar (Ex): A Cth’etril suffers no penalty when fighting underwater, or in low gravity.</p><p></p><p>Telepathy (Su): A Cth’etril can communicate telepathically with any creature witin 100 feet that has a language.</p><p></p><p>True Strike (Su): A Cth’etril may once per day make a normal attack with a +20 insight modifier on a single attack roll. The creature is not affected by the miss chance that applies to attacks against concealed targets.</p><p></p><p>Gnome traits</p><p>Small</p><p>Low-light vision</p><p>+2 racial bonus to saving throws against illusion</p><p>+1 racial bonus to attack rolls against kobolds and goblinoids</p><p>+4 dodge bonus against giants</p><p></p><p>Skills</p><p>Cth’etril receive a +2 racial bonus to Listen and Alchemy checks.</p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 946677, member: 8301"] Using nearly the original Stellar template. Cth’etril (Gnome + Lesser Pseudonatural + Psionic + Stellar) Small Outsider Hit Dice: 1d8+2 (6) Initiative: +0 Speed: 20 Ft, Fly 20 Ft. (Average) AC: 18 (+1 Size, +2 Natural, +4 Chain Shirt, +1 Small shield) Attacks: Short Sword +2 melee; or light crossbow +2 ranged Damage: Shord sword 1d6-1; or light crossbow 1d8 Face/Reach: 5 Ft. By 5ft/5ft Special Attacks: Gnome traits, spells, True Strike, Psionics Special Qualities: gnome traits, speak with animals, Alternate Form, Energy Resistance, SR: 2, Telepathy, breathless, hardy, immunities, stellar Saves: Fort: +6, Ref: +1, Will: +1 Abilities: Str:8, Dex:12, Con:14, Int:11, Wis:13, Cha:11 Skills: Knowledge (Planes) +1, Knowledge (Space) +1, Listen +5, Spot +5 Feats: Alertness, Endurance, Great Fortitude, Weapon Focus (Short Sword) Climate/Terrain: Any forest, hill, and underground Organization: Soiltary, Pair, Company (2-4), or squad (11-20 plus 1 leader 3-6th level, and 2 3rd level lieutenants) Challenge Rating: 2 Treasure: Average Alignment: Usually Neutral Advancement: By character class (Illusionist) The Cth’etril were once gnomes, who were explorers of the vast unknown reaches of both space and the planes. Due to exploration of the outer most reaches of both space and the planes, these beings became something more...or less...than humanoid. In their normal form they look like albino gnomes, who are slightly grey. In their alternate form they are very similar, with hollow pits for eyes, that occasionally bristle outward in spikes, and a tongue that is truly just a mass of writhing tentacles. Their body in this form is pale and translucent, with odd red sores that are reminscent of decaying flesh all over. They still explore, but now are much stranger, and have figured ways of poking holes from the far realms to other planes using various strange devices. Combat The Cth’etril tend to run rather than fight, when they do they normally go ectoplasmic right away and still try to get away. Alternate Form (Su): At will the Cth’etril can take the form of a grotesque, tentacled mass, but all its abilities remain unchanged despite its alien appearance. Changing shape is a standard action. Other creatures receive a –1 morale penalty against pseudonatural creatures in this alternate form. Breathless (Ex): A Cth’etril does not breathe and is immune to gas-based attacks. It can also be buried under the earth, underwater, or survive the depths of space with no ill effect. Energy Resistance (Ex): A Cth’etril ignores the first 5 points of acid and electrical damage dealt to it each round. Hardy (Ex): Cth’etrils only need to eat and drink half as much as normal creatures. Immunities (Ex): A Cth’etril is immune to the effects of vacuum and to damage from Cold. In addition the Cth’etril can survive on any plane without ill effect. Psionics (Sp): At will - Ectoplasmic Form; This ability is as the powers manifested by an 1st-level psion. Attack/Defense Modes (Sp): At will – ego whip /empty mind Spell-Like abilities: dancing lights, ghost sound, and prestidigitation 1/day as a 1st level wizard; Speak with Animals 1/day as 1st level druid to communicate with burrowing mammals Stellar (Ex): A Cth’etril suffers no penalty when fighting underwater, or in low gravity. Telepathy (Su): A Cth’etril can communicate telepathically with any creature witin 100 feet that has a language. True Strike (Su): A Cth’etril may once per day make a normal attack with a +20 insight modifier on a single attack roll. The creature is not affected by the miss chance that applies to attacks against concealed targets. Gnome traits Small Low-light vision +2 racial bonus to saving throws against illusion +1 racial bonus to attack rolls against kobolds and goblinoids +4 dodge bonus against giants Skills Cth’etril receive a +2 racial bonus to Listen and Alchemy checks. [/QUOTE]
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