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<blockquote data-quote="the Jester" data-source="post: 956805" data-attributes="member: 1210"><p><strong>Mhelgull’ixith</strong></p><p></p><p>Here's one for ya...</p><p></p><p></p><p><strong>MHELGULL’IXITH, </strong>Lesser Pseudonatural Gelatinous Corrupted Tyrannosaurus</p><p></p><p>Huge Outsider (Evil, Extraplanar)</p><p></p><p>Hit Dice: 18d10+108 (207 hp)</p><p>Initiative: +1</p><p>Speed: 20’</p><p>AC: 20 (-2 size, +1 dex, +11 natural)</p><p>Base Attack/Grapple: +18/+37</p><p>Attack: Bite +28 melee</p><p>Full Attack: Bite +28 melee, slam +22 melee</p><p>Damage: Bite 10d6+11 plus 9 vile plus 1d8 acid, slam 2d6+5 plus 9 vile plus 1d8 acid</p><p>Face/Reach: 15’/10’</p><p>Special Attacks: Improved grab, swallow whole, true strike 1/day</p><p>Special Qualities: Alternate form, blindsight 60’, DR 10/+3, darkvision 60’, fast healing 9, immunities (polymorphing, stunning), resilient, resistances (acid and electricity 20), scent, SR 25</p><p>Saves: Fort + 17 (+4 vs. poison, sleep and paralysis), Ref +11, Will +12 (+4 vs. mind-affecting effects, sleep and paralysis)</p><p>Abilities: Str 32, Dex 10, Con 23, Int 3, Wis 13, Cha 8</p><p>Skills: Climb +33, Hide -4, Listen +25, Spot +25, Swim +33</p><p>Feats: Alertness, Cleave, Improved Bull Rush, Large and In Charge, Power Attack, Run, Weapon Focus (bite)</p><p>Climate/Terrain: Any land or underground</p><p>Organization: Solitary or pair</p><p>Challenge Rating: 17</p><p>Treasure: None</p><p>Alignment: Always neutral evil</p><p>Advancement Range: 29-36 HD (Gargantuan), 37-54 HD (Colossal)</p><p></p><p>Description: Mhelgull’ixith is a hideous creature, its body about 50’ long and composed of stringy gelatinous material that resembles ectoplasm. It is truly disgusting, giving off a fetid odor, especially from its black mouth. Mhelgull’ixith weighs in at over seven tons in weight.</p><p></p><p>Combat: Mhelgull’ixith is a stupid creature that prefers to savage opponents with its mighty bite. Those it strikes are seldom able to fully recover due to the vile damage that it inflicts.</p><p></p><p><strong>Improved Grab (Ex):</strong> On a successful bite, Mhelgull’ixith can make a free grapple check on a creature at least two sizes smaller than it. If it gets a hold, it can attempt to swallow its foe next round on another successful grapple check.</p><p> </p><p><strong>Swallow Whole (Ex):</strong> Mhelgull’ixith can swallow a grappled opponent of Medium or smaller size. If successful, the victim suffers 4d6+11 points of crushing damage and 11 points of acid damage each round. Cutting its way free requires the victim to have a light weapon in hand; it must deal 25 points of damage to the gizzard (AC 26). </p><p> </p><p><strong>True Strike (Su):</strong> 1/day, Mhelgull’ixith can make a single attack with a +20 insight bonus to the attack roll. This attack is not affected by the miss chance caused by concealment.</p><p> </p><p><strong>Alternate Form (Su): </strong>Mhelgull’ixith can take the form of a tentacled, writhing thing that offends the senses, giving all creatures a -1 morale penalty to attack rolls against it.</p><p> </p><p><strong>Resilient (Ex):</strong> Due to its gelatinous nature, Mhelgull’ixith cannot be flanked, suffers 1d6 less damage from sneak attacks, and suffers only half the extra damage inflicted by a critical hit.</p><p></p><p></p><p>The rest of the special abilities are pretty self-explanatory.</p></blockquote><p></p>
[QUOTE="the Jester, post: 956805, member: 1210"] [b]Mhelgull’ixith[/b] Here's one for ya... [b]MHELGULL’IXITH, [/b]Lesser Pseudonatural Gelatinous Corrupted Tyrannosaurus Huge Outsider (Evil, Extraplanar) Hit Dice: 18d10+108 (207 hp) Initiative: +1 Speed: 20’ AC: 20 (-2 size, +1 dex, +11 natural) Base Attack/Grapple: +18/+37 Attack: Bite +28 melee Full Attack: Bite +28 melee, slam +22 melee Damage: Bite 10d6+11 plus 9 vile plus 1d8 acid, slam 2d6+5 plus 9 vile plus 1d8 acid Face/Reach: 15’/10’ Special Attacks: Improved grab, swallow whole, true strike 1/day Special Qualities: Alternate form, blindsight 60’, DR 10/+3, darkvision 60’, fast healing 9, immunities (polymorphing, stunning), resilient, resistances (acid and electricity 20), scent, SR 25 Saves: Fort + 17 (+4 vs. poison, sleep and paralysis), Ref +11, Will +12 (+4 vs. mind-affecting effects, sleep and paralysis) Abilities: Str 32, Dex 10, Con 23, Int 3, Wis 13, Cha 8 Skills: Climb +33, Hide -4, Listen +25, Spot +25, Swim +33 Feats: Alertness, Cleave, Improved Bull Rush, Large and In Charge, Power Attack, Run, Weapon Focus (bite) Climate/Terrain: Any land or underground Organization: Solitary or pair Challenge Rating: 17 Treasure: None Alignment: Always neutral evil Advancement Range: 29-36 HD (Gargantuan), 37-54 HD (Colossal) Description: Mhelgull’ixith is a hideous creature, its body about 50’ long and composed of stringy gelatinous material that resembles ectoplasm. It is truly disgusting, giving off a fetid odor, especially from its black mouth. Mhelgull’ixith weighs in at over seven tons in weight. Combat: Mhelgull’ixith is a stupid creature that prefers to savage opponents with its mighty bite. Those it strikes are seldom able to fully recover due to the vile damage that it inflicts. [b]Improved Grab (Ex):[/b] On a successful bite, Mhelgull’ixith can make a free grapple check on a creature at least two sizes smaller than it. If it gets a hold, it can attempt to swallow its foe next round on another successful grapple check. [b]Swallow Whole (Ex):[/b] Mhelgull’ixith can swallow a grappled opponent of Medium or smaller size. If successful, the victim suffers 4d6+11 points of crushing damage and 11 points of acid damage each round. Cutting its way free requires the victim to have a light weapon in hand; it must deal 25 points of damage to the gizzard (AC 26). [b]True Strike (Su):[/b] 1/day, Mhelgull’ixith can make a single attack with a +20 insight bonus to the attack roll. This attack is not affected by the miss chance caused by concealment. [b]Alternate Form (Su): [/b]Mhelgull’ixith can take the form of a tentacled, writhing thing that offends the senses, giving all creatures a -1 morale penalty to attack rolls against it. [b]Resilient (Ex):[/b] Due to its gelatinous nature, Mhelgull’ixith cannot be flanked, suffers 1d6 less damage from sneak attacks, and suffers only half the extra damage inflicted by a critical hit. The rest of the special abilities are pretty self-explanatory. [/QUOTE]
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