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Horses at high level?
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<blockquote data-quote="Loincloth of Armour" data-source="post: 3386055" data-attributes="member: 28201"><p>I use a house rule that mounts gain 1/2 their rider's hit point total as 'phantom' hp againt area of effect spells/effects only.</p><p></p><p>The idea is to not overtly punish the mount for attack spells who's main goal is to damage the rider. </p><p></p><p>That allows the mount to usually survive the fireball that was tossed at the player, but not give them too many hit points. Using this house rule and Mounted Combat to up its AC against an attack usually keeps them around, but still nowehere near as good combatants as upping their HD.</p><p></p><p>Of course if they're targeted by a 'target' spell, the mount is still SOL, but at least that's a round the spell is not directed at the player.</p></blockquote><p></p>
[QUOTE="Loincloth of Armour, post: 3386055, member: 28201"] I use a house rule that mounts gain 1/2 their rider's hit point total as 'phantom' hp againt area of effect spells/effects only. The idea is to not overtly punish the mount for attack spells who's main goal is to damage the rider. That allows the mount to usually survive the fireball that was tossed at the player, but not give them too many hit points. Using this house rule and Mounted Combat to up its AC against an attack usually keeps them around, but still nowehere near as good combatants as upping their HD. Of course if they're targeted by a 'target' spell, the mount is still SOL, but at least that's a round the spell is not directed at the player. [/QUOTE]
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Horses at high level?
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