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*Pathfinder & Starfinder
Hospitaller balanced?
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<blockquote data-quote="Spatula" data-source="post: 510457" data-attributes="member: 2198"><p>Who said it was a combat king? Now compare the 5/5/10 AT to a 10/10 rogue/wizard. The AT has 3 extra dice of sneak attack, 5 extra spellcasting levels, the ability to use rogue skills at range, the ability to declare normal attacks as sneak attacks, and has better reflex and will saves. The R/W can't be flanked, has 5 more hit points, +2 BAB, and 1 rogue special. And some more skill points, but the AT can buy rogue and wizard skills as class skills every level, wheras the R/W has to buy skills at cross-class rates in order to keep them maxed out.</p><p></p><p>Or compare the AT to a 5/15 R/W. The R/W has 2 metamagic feats vs. 5 sneak attack dice, better reflex saves, better skills, and the AT special abilities. The 15/5 R/W has better uncanny dodge, 2 rogue specials, 10 more hit points, +3 BAB, better rogue skills vs. *10* more spellcasting levels, better will saves, and the AT special abilities.</p><p></p><p>If you're already playing a rogue/wizard, you'd have to be stupid to not take the class. There's not even any particular role-playing flavor attached to it that might keep some players out (like, say, the Hospitaller!), it's just a big bag of bonuses.</p></blockquote><p></p>
[QUOTE="Spatula, post: 510457, member: 2198"] Who said it was a combat king? Now compare the 5/5/10 AT to a 10/10 rogue/wizard. The AT has 3 extra dice of sneak attack, 5 extra spellcasting levels, the ability to use rogue skills at range, the ability to declare normal attacks as sneak attacks, and has better reflex and will saves. The R/W can't be flanked, has 5 more hit points, +2 BAB, and 1 rogue special. And some more skill points, but the AT can buy rogue and wizard skills as class skills every level, wheras the R/W has to buy skills at cross-class rates in order to keep them maxed out. Or compare the AT to a 5/15 R/W. The R/W has 2 metamagic feats vs. 5 sneak attack dice, better reflex saves, better skills, and the AT special abilities. The 15/5 R/W has better uncanny dodge, 2 rogue specials, 10 more hit points, +3 BAB, better rogue skills vs. *10* more spellcasting levels, better will saves, and the AT special abilities. If you're already playing a rogue/wizard, you'd have to be stupid to not take the class. There's not even any particular role-playing flavor attached to it that might keep some players out (like, say, the Hospitaller!), it's just a big bag of bonuses. [/QUOTE]
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Hospitaller balanced?
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