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General Tabletop Discussion
*Pathfinder & Starfinder
Hospitaller balanced?
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<blockquote data-quote="The Souljourner" data-source="post: 510767" data-attributes="member: 1622"><p>As Chun-Tzu said, every prestige class that is the merging of two core classes is going to be slightly better than the multiclass alternative in general. You often have to give up several of the more minor abilities in both classes to get the major benefits together. This is what the arcane trickster does. If you're already playing a fighter/mage, why would you not take bladesinger or spellsword? If you're playing a mounted combat fighter, why would you ever not take Cavalier? Prestige classes are better than core classes. They're supposed to be.</p><p></p><p>Now back to the Hospitaler - If you actually read the description they're not combat medics running around healing the sick. They protect people on pilgrimages (thus the mounted combat... generally you don't alk for any significant distance) and guard temples, relics, etc etc. Their job is to protect, not heal, so the fighter feats and BAB make sense. The problem is, they didn't balance it out with anything. They should probably lose a few spellcaster levels in there somewhere, and lose turn undead.</p><p></p><p>Problem is, it looks like they were designing it for Paladins, and didn't think about clerics.</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 510767, member: 1622"] As Chun-Tzu said, every prestige class that is the merging of two core classes is going to be slightly better than the multiclass alternative in general. You often have to give up several of the more minor abilities in both classes to get the major benefits together. This is what the arcane trickster does. If you're already playing a fighter/mage, why would you not take bladesinger or spellsword? If you're playing a mounted combat fighter, why would you ever not take Cavalier? Prestige classes are better than core classes. They're supposed to be. Now back to the Hospitaler - If you actually read the description they're not combat medics running around healing the sick. They protect people on pilgrimages (thus the mounted combat... generally you don't alk for any significant distance) and guard temples, relics, etc etc. Their job is to protect, not heal, so the fighter feats and BAB make sense. The problem is, they didn't balance it out with anything. They should probably lose a few spellcaster levels in there somewhere, and lose turn undead. Problem is, it looks like they were designing it for Paladins, and didn't think about clerics. -The Souljourner [/QUOTE]
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Hospitaller balanced?
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