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<blockquote data-quote="Amal Shukup" data-source="post: 2049967" data-attributes="member: 6291"><p>This works better with a Minion or two...</p><p></p><p><strong> Scene:</strong></p><p> Party, plus relatively fragile Hostage-to-be are milling about doing their non-combatty thing. Sadly, Hostage-to-be steps too close to where baddies are lurking. Optionally, this could be a 'grab whoever walks through the door' or a 'grab the cautious NPC who DOESN'T walk through the door' thing...</p><p style="margin-left: 20px"><strong>Surprise Round:</strong></p> <p style="margin-left: 20px">Minion(s) steps out from behind cover (5'step) and Initiates a Grapple </p> <p style="margin-left: 20px">BBEG steps out with dagger in hand (5' step) and 'Readies' an Attack (Standard Action). Speaks (Free Action) <em>"Freeze Suckahs! Everybdy plays nice and nobody needs to get all dead"</em></p> <p style="margin-left: 20px"> </p> <p style="margin-left: 20px">the Readied Action will absolutely happen before the PCs can act. If the BBEG won initiative, a SECOND throat cutting might occur (if required). Because the hostage is grappled by a third party, they get no Dex to AC (Sneak Attack!)</p> <p style="margin-left: 20px"> </p> <p style="margin-left: 20px"><strong> 1st Round</strong></p> <p style="margin-left: 20px">Minion(s) Achieves Pin, making the Hostage even easier to Dispatch.</p> <p style="margin-left: 20px">BBEG: <em>"Now Toss your weapons off the (convenient) ledge and lie down on the Floor. Nobody needs to die today..."</em></p> <p style="margin-left: 20px"> </p> <p style="margin-left: 20px"><strong> 2nd Round</strong></p> <p style="margin-left: 20px">Minion(s) Moves (in concert with BBEG) towards escape route...</p> <p style="margin-left: 20px">BBEG:<em> "Mwha ha ha ha..."</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Variations:</strong></p> <p style="margin-left: 20px">No Minion, but a Readied Action and a Heavy Crossbow with an obviously poisoned bolt might give the party pause if the NPC in question only has 4 HP....</p> <p style="margin-left: 20px"> </p> <p style="margin-left: 20px">Likewise, a Readied Action and a GreatAxe should provide concern...</p> <p style="margin-left: 20px"> </p> <p style="margin-left: 20px">Use the Surprise Round to cast 'Hold Person' (or something similar) on the Hostage. On the 1st Round, move adjacent and Ready a 'Start Full Round Action' (Coup) which you complete next round. This provides much Drama, as the PCs would actually have a shot at stopping the action in question... </p> <p style="margin-left: 20px"></p><p>My players will rue the day you asked such an EXCELLENT question... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>A'Mal</p></blockquote><p></p>
[QUOTE="Amal Shukup, post: 2049967, member: 6291"] This works better with a Minion or two... [b] Scene:[/b] Party, plus relatively fragile Hostage-to-be are milling about doing their non-combatty thing. Sadly, Hostage-to-be steps too close to where baddies are lurking. Optionally, this could be a 'grab whoever walks through the door' or a 'grab the cautious NPC who DOESN'T walk through the door' thing... [indent][b]Surprise Round:[/b] Minion(s) steps out from behind cover (5'step) and Initiates a Grapple BBEG steps out with dagger in hand (5' step) and 'Readies' an Attack (Standard Action). Speaks (Free Action) [i]"Freeze Suckahs! Everybdy plays nice and nobody needs to get all dead"[/i] the Readied Action will absolutely happen before the PCs can act. If the BBEG won initiative, a SECOND throat cutting might occur (if required). Because the hostage is grappled by a third party, they get no Dex to AC (Sneak Attack!) [b] 1st Round[/b] Minion(s) Achieves Pin, making the Hostage even easier to Dispatch. BBEG: [i]"Now Toss your weapons off the (convenient) ledge and lie down on the Floor. Nobody needs to die today..."[/i] [b] 2nd Round[/b] Minion(s) Moves (in concert with BBEG) towards escape route... BBEG:[i] "Mwha ha ha ha..."[/i] [/indent] [indent][b]Variations:[/b] No Minion, but a Readied Action and a Heavy Crossbow with an obviously poisoned bolt might give the party pause if the NPC in question only has 4 HP.... Likewise, a Readied Action and a GreatAxe should provide concern... Use the Surprise Round to cast 'Hold Person' (or something similar) on the Hostage. On the 1st Round, move adjacent and Ready a 'Start Full Round Action' (Coup) which you complete next round. This provides much Drama, as the PCs would actually have a shot at stopping the action in question... [/indent]My players will rue the day you asked such an EXCELLENT question... :-) A'Mal [/QUOTE]
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