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Hot Pursuit: The Definitive D20 Guide to Chases
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<blockquote data-quote="barsoomcore" data-source="post: 2126224" data-attributes="member: 812"><p>In further defense of camels:</p><p></p><p>Camel, Dexterity: 16</p><p>Horse, Dexterity: 13</p><p></p><p>'Nuff said. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Great review, TAG! I'm glad you had some fun with the rules. That's what they're for.</p><p></p><p>As regards to providing new feats -- I steered away from that because feats and their acquisition and their balance and so on are all very tightly tied into game setting and game style. A feat that would be appropriate in a Call of Cthulhu game might be completely unbalanced and/or inappropriate to a Mutants and Masterminds game. I very much wanted these rules to fit in either type of game, so I didn't think there'd be a lot of value in defining a bunch of feats that would assume certain things about the game in which the rules were being used.</p><p></p><p>Besides, most games have driving and/or riding feats that tie into these pretty easily. I mean, just take Skill Focus (Drive) and boom! virtually every maneuver gets easier for you.</p><p></p><p>Is what I reckon.</p><p></p><p>Finally, on the Foot Chases front, expect to see a new release very soon that offers full-blown rules for foot chases, including tiring, jumping around Jackie Chan style and finding just the right tool at just the right time. Plus more sample obstacles and locales for your chase-happy fun. Coming soon!</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 2126224, member: 812"] In further defense of camels: Camel, Dexterity: 16 Horse, Dexterity: 13 'Nuff said. :D Great review, TAG! I'm glad you had some fun with the rules. That's what they're for. As regards to providing new feats -- I steered away from that because feats and their acquisition and their balance and so on are all very tightly tied into game setting and game style. A feat that would be appropriate in a Call of Cthulhu game might be completely unbalanced and/or inappropriate to a Mutants and Masterminds game. I very much wanted these rules to fit in either type of game, so I didn't think there'd be a lot of value in defining a bunch of feats that would assume certain things about the game in which the rules were being used. Besides, most games have driving and/or riding feats that tie into these pretty easily. I mean, just take Skill Focus (Drive) and boom! virtually every maneuver gets easier for you. Is what I reckon. Finally, on the Foot Chases front, expect to see a new release very soon that offers full-blown rules for foot chases, including tiring, jumping around Jackie Chan style and finding just the right tool at just the right time. Plus more sample obstacles and locales for your chase-happy fun. Coming soon! [/QUOTE]
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