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"Hot" take: Aesthetically-pleasing rules are highly overvalued
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<blockquote data-quote="Undrave" data-source="post: 8111831" data-attributes="member: 7015698"><p>If you change it significantly, it's a good idea to change its name or reword it. Like how 3e it was 'Attack of Opportunity' and 4e and 5e is 'Opportunity Attack', or the difference between '5 ft step' and 'shift'. 'Surprise' should have been reworded. </p><p></p><p>5e removed the concept of 'skill check' but does a TERRIBLE job of explaining that it did and how the use of them SHOULD be handled. </p><p></p><p></p><p></p><p>Yeah I'm not sure I see the confusion exactly? I will admit a lot of the particulars of surprise don't come up very often and it's a very forgettable rule. I can see the 'end of that turn' being the confusion? But round and turn are well defined? </p><p></p><p>Not that I want to go into details about how it may or may not work, what is the sticking point with confusion anyway beyond being used to how things work? </p><p></p><p></p><p></p><p>All the conditions should be easier to notice in text. Probably capitalization since it's a proper game term would be the best. Maybe add a modifier to type face like italics or bold. Surprised and Charmed are conditions, for exemple. And there should be a condition that prevents you from taking reactions (Addled? Startled?) since it comes up often enough.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8111831, member: 7015698"] If you change it significantly, it's a good idea to change its name or reword it. Like how 3e it was 'Attack of Opportunity' and 4e and 5e is 'Opportunity Attack', or the difference between '5 ft step' and 'shift'. 'Surprise' should have been reworded. 5e removed the concept of 'skill check' but does a TERRIBLE job of explaining that it did and how the use of them SHOULD be handled. Yeah I'm not sure I see the confusion exactly? I will admit a lot of the particulars of surprise don't come up very often and it's a very forgettable rule. I can see the 'end of that turn' being the confusion? But round and turn are well defined? Not that I want to go into details about how it may or may not work, what is the sticking point with confusion anyway beyond being used to how things work? All the conditions should be easier to notice in text. Probably capitalization since it's a proper game term would be the best. Maybe add a modifier to type face like italics or bold. Surprised and Charmed are conditions, for exemple. And there should be a condition that prevents you from taking reactions (Addled? Startled?) since it comes up often enough. [/QUOTE]
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"Hot" take: Aesthetically-pleasing rules are highly overvalued
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