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"Hot" take: Aesthetically-pleasing rules are highly overvalued
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8111953" data-attributes="member: 42856"><p>It's how I'd prefer to run all my games. For some reasons, my group has a variety of relationships with game rules that make me cringe. So basically, I prefer when they describe their intent, then I ask them to do the thing I deem relevant (make a check, ok, you've advantage on your roll) and describe the outcome. If they don't narrate their intent, gameplay in your proposed scenario, where the PC is figint a ogre and a troll runs as this :</p><p></p><p>Me: you have initiative, what do you do?</p><p>Player 1: mmmmmmm <em>meditatively look at his character sheet</em></p><p>Me: ...</p><p>Player 1 : I am wondering if should roll History or Acrobatics.</p><p>Me : any chance you could explain the reasoning behind this conundrum?</p><p>Player 2 : easy, I jump over the cauldron and impale the ogre with my rapier.</p><p>Me : OK, make an attack roll</p><p>Player 2 : rolls 12..."ok I rolled 12, I add my +7 bonus, that's...(five full seconds pass) 18.</p><p>Rest of players: actually that's 19.</p><p>Me: OK you hit the ogre, for how much damage?</p><p>Player: 1d6+5, I roll 3 that's...</p><p>Me: <em>sigh</em></p><p>Player 2 : I'd like to us an expertise dice as well.</p><p>Me: what effect do you want to do?</p><p>Player 2 : let me check <em>takes smartphone to go online and read about what expertise dice actually do, despite playing the same character for 2 years</em></p><p>Player 1 : Hey! I just remembered about my move action, can I make a move action out of my turn?</p><p></p><p></p><p></p><p></p><p></p><p></p><p>What</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8111953, member: 42856"] It's how I'd prefer to run all my games. For some reasons, my group has a variety of relationships with game rules that make me cringe. So basically, I prefer when they describe their intent, then I ask them to do the thing I deem relevant (make a check, ok, you've advantage on your roll) and describe the outcome. If they don't narrate their intent, gameplay in your proposed scenario, where the PC is figint a ogre and a troll runs as this : Me: you have initiative, what do you do? Player 1: mmmmmmm [I]meditatively look at his character sheet[/I] Me: ... Player 1 : I am wondering if should roll History or Acrobatics. Me : any chance you could explain the reasoning behind this conundrum? Player 2 : easy, I jump over the cauldron and impale the ogre with my rapier. Me : OK, make an attack roll Player 2 : rolls 12..."ok I rolled 12, I add my +7 bonus, that's...(five full seconds pass) 18. Rest of players: actually that's 19. Me: OK you hit the ogre, for how much damage? Player: 1d6+5, I roll 3 that's... Me: [I]sigh[/I] Player 2 : I'd like to us an expertise dice as well. Me: what effect do you want to do? Player 2 : let me check [I]takes smartphone to go online and read about what expertise dice actually do, despite playing the same character for 2 years[/I] Player 1 : Hey! I just remembered about my move action, can I make a move action out of my turn? What [/QUOTE]
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