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"Hot" take: Aesthetically-pleasing rules are highly overvalued
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8111981" data-attributes="member: 82106"><p>It isn't really OT for this thread, perhaps, but you'd have to point out what you are referring to. I played MANY 1000's of hours of 1e. Again, there are clearly going to be other specific game elements which have an impact on combat, but the combat rules themselves are in a single section of the DMG, and nowhere else. This is verifiable, so you're welcome to point me at what you think contravenes that statement. Really, 1e's rules are pretty messy, but not in that way. Whereas 5e by contrast simply scatters relevant rules sections hither and yon. Its biggest sin is not deciding if general rules reside in the PHB or the DMG, they should pick one, and stick with it. Again, this was one thing Gary mostly got right (though his motives may be questionable). The PHB actually has remarkably few rules, outside of the specific game elements (classes, races, and spells mostly) which it actively covers. There are sections ABOUT combat, exploration, etc. but they contain NO RULES TEXT WHATSOEVER.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8111981, member: 82106"] It isn't really OT for this thread, perhaps, but you'd have to point out what you are referring to. I played MANY 1000's of hours of 1e. Again, there are clearly going to be other specific game elements which have an impact on combat, but the combat rules themselves are in a single section of the DMG, and nowhere else. This is verifiable, so you're welcome to point me at what you think contravenes that statement. Really, 1e's rules are pretty messy, but not in that way. Whereas 5e by contrast simply scatters relevant rules sections hither and yon. Its biggest sin is not deciding if general rules reside in the PHB or the DMG, they should pick one, and stick with it. Again, this was one thing Gary mostly got right (though his motives may be questionable). The PHB actually has remarkably few rules, outside of the specific game elements (classes, races, and spells mostly) which it actively covers. There are sections ABOUT combat, exploration, etc. but they contain NO RULES TEXT WHATSOEVER. [/QUOTE]
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"Hot" take: Aesthetically-pleasing rules are highly overvalued
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