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"Hot" take: Aesthetically-pleasing rules are highly overvalued
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8112123" data-attributes="member: 82106"><p>Obviously we just see the role of GM (and players) somewhat differently. </p><p>And sure, the PC could just "do something rash", that's cool! Now we are learning that they behave rashly, at least sometimes. Hopefully that will become an interesting part of the PC's overall persona. Also it may land them in hot water in the immediate case, or perhaps just the opposite, and which it is can be down to a toss of dice. </p><p>I don't think it is WRONG to create an RPing situation which has a GM 'in charge' and a player who is purely in character. Sometimes that works, but it is probably not something that can be sustained IMHO anyway. Eventually you come 'out of character' in some fashion. If nothing else, then the limits and necessities of RPing in a practical sense appear. Other players need to participate, information will exist at the table which simply couldn't exist in character but can't practically speaking be filtered out, etc. Inevitably players make choices all the time for the sake of 'game play' as opposed to 'role play'. It just happens. </p><p>We just eventually came to the conclusion that mutual collaboration on the structure and direction of the narrative worked pretty well. Each participant has their unique part to play, but we allow for more than simply being in character. Other inputs factor in too.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8112123, member: 82106"] Obviously we just see the role of GM (and players) somewhat differently. And sure, the PC could just "do something rash", that's cool! Now we are learning that they behave rashly, at least sometimes. Hopefully that will become an interesting part of the PC's overall persona. Also it may land them in hot water in the immediate case, or perhaps just the opposite, and which it is can be down to a toss of dice. I don't think it is WRONG to create an RPing situation which has a GM 'in charge' and a player who is purely in character. Sometimes that works, but it is probably not something that can be sustained IMHO anyway. Eventually you come 'out of character' in some fashion. If nothing else, then the limits and necessities of RPing in a practical sense appear. Other players need to participate, information will exist at the table which simply couldn't exist in character but can't practically speaking be filtered out, etc. Inevitably players make choices all the time for the sake of 'game play' as opposed to 'role play'. It just happens. We just eventually came to the conclusion that mutual collaboration on the structure and direction of the narrative worked pretty well. Each participant has their unique part to play, but we allow for more than simply being in character. Other inputs factor in too. [/QUOTE]
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"Hot" take: Aesthetically-pleasing rules are highly overvalued
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