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General Tabletop Discussion
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"Hot" take: Aesthetically-pleasing rules are highly overvalued
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<blockquote data-quote="Undrave" data-source="post: 8112576" data-attributes="member: 7015698"><p>Duplicating the rules makes it so the DM doesn't need multiple books to have all the information they need at their fingertip. They don't need to check the PHB for the rules of surprise if they're also in the DMG verbatim. They can keep a single book behind the screen as reference. </p><p></p><p></p><p></p><p>I think you're right. We had a 4e Beastmaster and it had some neat abilities (it didn't work so well in a certain module that LOVED to stick you in 5 feet wide corridors, mind you... that was a bad adventure) but people didn't 'GET' it.</p><p></p><p>I think the 5e Beastmaster doesn't have enough of a control aspect (because there's not a bunch of special attack you can make with your beast) compared to how weaker it is, and it has that clunky "go look in the Monster Manual/Appendix for the stat" thing going on instead of just giving you a set of generic stats right there in the class section.</p><p></p><p>The Beastmaster companion can't be a generic animal, it shouldn't be a generic animal. People like the idea of keeping the same fateful companion for a long time.</p><p></p><p>Just building a beast companion as a PC would also allow the opportunity to give the companion to multiple classes instead of just the Ranger (everybody is always whining about the Druid's animal companion or the Fighter with war dogs or the Paladin with steed) AND build them for different roles. It might be more complicated, but that's the sort of buy-in you'd have to be willing to accept in exchange for that 'cool concept' you want to make... and it would bee easier to balance.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8112576, member: 7015698"] Duplicating the rules makes it so the DM doesn't need multiple books to have all the information they need at their fingertip. They don't need to check the PHB for the rules of surprise if they're also in the DMG verbatim. They can keep a single book behind the screen as reference. I think you're right. We had a 4e Beastmaster and it had some neat abilities (it didn't work so well in a certain module that LOVED to stick you in 5 feet wide corridors, mind you... that was a bad adventure) but people didn't 'GET' it. I think the 5e Beastmaster doesn't have enough of a control aspect (because there's not a bunch of special attack you can make with your beast) compared to how weaker it is, and it has that clunky "go look in the Monster Manual/Appendix for the stat" thing going on instead of just giving you a set of generic stats right there in the class section. The Beastmaster companion can't be a generic animal, it shouldn't be a generic animal. People like the idea of keeping the same fateful companion for a long time. Just building a beast companion as a PC would also allow the opportunity to give the companion to multiple classes instead of just the Ranger (everybody is always whining about the Druid's animal companion or the Fighter with war dogs or the Paladin with steed) AND build them for different roles. It might be more complicated, but that's the sort of buy-in you'd have to be willing to accept in exchange for that 'cool concept' you want to make... and it would bee easier to balance. [/QUOTE]
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"Hot" take: Aesthetically-pleasing rules are highly overvalued
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