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"Hot" take: Aesthetically-pleasing rules are highly overvalued
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8112780" data-attributes="member: 82106"><p>You ask a VERY good question there, Thank You! (I will now reward you with more words, you are happy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p>When I developed my own game, I first just kind of started where 4e left off, with a couple 'clever' ideas added, but soon I asked this same question. The answer, for me, was "If nothing is at stake then there are no mechanics." Thus was born the Interlude (I am not the first to come up with this). HoML now consists of Challenges and Interludes, nothing else. Either you are challenged, and thus make checks to navigate the challenge, or nothing is at stake. The idea of a 'free check', one which simply comes up disconnected from anything else, is entirely foreign to the game. If the PCs are simply visiting the market, with no plan in mind, and no goal they are working towards (at least at the moment) then it is an Interlude. If the wizard negotiates with the tailor for a new wardrobe, this is not something that needs mechanics, the wizard's fate, his identity, his fortune, none of this is materially in doubt, only how much it will cost him to raise his hem. The GM and the player can work this out, RPing if it makes them happy, or just assume the wizard got what he wanted. I have an abstract system for resources too, so at most a 'modest expense' might be tallied up against his resources, perhaps he'll have to hit up the dwarf to cover his bar tab if he's broke.</p><p>Now, should the wizard's attire be of consequence in the ongoing narrative, then perhaps this becomes a check within a challenge in which the wizard hopes to gain employment with the Merchant's Guild so he can spy on his rival. TBH I probably wouldn't make this a check even then in that I don't see anything really being wagered at this specific point. I guess perhaps if he wants a very sumptuous robe, but that might even be best handled when he shows up wearing it, or not. There's a lot of leveraging characters traits here too, so a savvy wizard with a good sense of politics and some informants might be be played like "I show up at the Guild" and then "The Guild Master is present!" followed by "Oh, let me use my savvy politician to make sure I'm dressed appropriately <resource check>" etc.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8112780, member: 82106"] You ask a VERY good question there, Thank You! (I will now reward you with more words, you are happy! ;)). When I developed my own game, I first just kind of started where 4e left off, with a couple 'clever' ideas added, but soon I asked this same question. The answer, for me, was "If nothing is at stake then there are no mechanics." Thus was born the Interlude (I am not the first to come up with this). HoML now consists of Challenges and Interludes, nothing else. Either you are challenged, and thus make checks to navigate the challenge, or nothing is at stake. The idea of a 'free check', one which simply comes up disconnected from anything else, is entirely foreign to the game. If the PCs are simply visiting the market, with no plan in mind, and no goal they are working towards (at least at the moment) then it is an Interlude. If the wizard negotiates with the tailor for a new wardrobe, this is not something that needs mechanics, the wizard's fate, his identity, his fortune, none of this is materially in doubt, only how much it will cost him to raise his hem. The GM and the player can work this out, RPing if it makes them happy, or just assume the wizard got what he wanted. I have an abstract system for resources too, so at most a 'modest expense' might be tallied up against his resources, perhaps he'll have to hit up the dwarf to cover his bar tab if he's broke. Now, should the wizard's attire be of consequence in the ongoing narrative, then perhaps this becomes a check within a challenge in which the wizard hopes to gain employment with the Merchant's Guild so he can spy on his rival. TBH I probably wouldn't make this a check even then in that I don't see anything really being wagered at this specific point. I guess perhaps if he wants a very sumptuous robe, but that might even be best handled when he shows up wearing it, or not. There's a lot of leveraging characters traits here too, so a savvy wizard with a good sense of politics and some informants might be be played like "I show up at the Guild" and then "The Guild Master is present!" followed by "Oh, let me use my savvy politician to make sure I'm dressed appropriately <resource check>" etc. [/QUOTE]
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"Hot" take: Aesthetically-pleasing rules are highly overvalued
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