Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
"Hot" take: Aesthetically-pleasing rules are highly overvalued
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8112845" data-attributes="member: 42582"><p>Sure, one way to play a RPG is to have the GM decide what happens in any conflict.</p><p></p><p>But D&D has never taken that approach to combat, or to trying to resist an evil magician's hypnotism, or trying to suck poison from a wound before you die. There's nothing intrinsic to those sorts of things, vs trying to burn down a shed despite the bucket brigade, that means the first need mechanics while the second just needs "GM rulings". It's simply a product of the fact that, in the wargaming milieu of the time, Gygax et al thought about swords and about hypnotists but not about firefighters.</p><p></p><p>D&D can't do races, either, or cooking competitions, or even high jump competitions (every thief acrobat ties with every other thief acrobat of the same level, every time).</p><p></p><p>My point is that you can have a system that copes with the firefighting as much as the sword fighting, with running races and cooking competitions as much as contests of will and contests of steel, <em>and </em>that such a system can be concise (much briefer than AD&D) and need not have either limits or bloating. I know because those systems exist, and I play some of them. (Prince Valiant is probably my favourite at the moment, but Burning Wheel is hot on its heels.)</p><p></p><p>I also find it a bit odd that for someone decrying <em>limits </em>and <em>corner cases</em>, you're now saying, or at least strongly implying, that it's fine that D&D has no rules for firefighting (a limit) because that's a corner case where a GM can just make something up!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8112845, member: 42582"] Sure, one way to play a RPG is to have the GM decide what happens in any conflict. But D&D has never taken that approach to combat, or to trying to resist an evil magician's hypnotism, or trying to suck poison from a wound before you die. There's nothing intrinsic to those sorts of things, vs trying to burn down a shed despite the bucket brigade, that means the first need mechanics while the second just needs "GM rulings". It's simply a product of the fact that, in the wargaming milieu of the time, Gygax et al thought about swords and about hypnotists but not about firefighters. D&D can't do races, either, or cooking competitions, or even high jump competitions (every thief acrobat ties with every other thief acrobat of the same level, every time). My point is that you can have a system that copes with the firefighting as much as the sword fighting, with running races and cooking competitions as much as contests of will and contests of steel, [I]and [/I]that such a system can be concise (much briefer than AD&D) and need not have either limits or bloating. I know because those systems exist, and I play some of them. (Prince Valiant is probably my favourite at the moment, but Burning Wheel is hot on its heels.) I also find it a bit odd that for someone decrying [I]limits [/I]and [I]corner cases[/I], you're now saying, or at least strongly implying, that it's fine that D&D has no rules for firefighting (a limit) because that's a corner case where a GM can just make something up! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"Hot" take: Aesthetically-pleasing rules are highly overvalued
Top