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"Hot" take: Aesthetically-pleasing rules are highly overvalued
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8113153" data-attributes="member: 82106"><p>Yeah, I have wrestled with different organizational options in my rules, but then they're not really a 'product' so it is just a question of how easily I and a couple other people can reference stuff. Since we only generate PDFs, at least we have electronic searching capability. As long as you know the NAME of something, you can find it quickly enough. Given the narrative nature of power (boon) acquisition in HoML, you don't normally go through a process of evaluating a laundry list of options. So that part is less relevant. It does bite everyone at first level though, when you select your starting stuff. </p><p>If I was going to sell the game, I might treat the level 1 things in a different way. (I'd also note that I don't really gate stuff so much by level, there is a 'minimum level' for things, but I've moved away from the concept of 'fixed slots'). If you have access to a power, you can use it, but there are only so many boons you can have (gaining one raises you a level, so 20 is the max you can ever have).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8113153, member: 82106"] Yeah, I have wrestled with different organizational options in my rules, but then they're not really a 'product' so it is just a question of how easily I and a couple other people can reference stuff. Since we only generate PDFs, at least we have electronic searching capability. As long as you know the NAME of something, you can find it quickly enough. Given the narrative nature of power (boon) acquisition in HoML, you don't normally go through a process of evaluating a laundry list of options. So that part is less relevant. It does bite everyone at first level though, when you select your starting stuff. If I was going to sell the game, I might treat the level 1 things in a different way. (I'd also note that I don't really gate stuff so much by level, there is a 'minimum level' for things, but I've moved away from the concept of 'fixed slots'). If you have access to a power, you can use it, but there are only so many boons you can have (gaining one raises you a level, so 20 is the max you can ever have). [/QUOTE]
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"Hot" take: Aesthetically-pleasing rules are highly overvalued
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