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"Hot" take: Aesthetically-pleasing rules are highly overvalued
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<blockquote data-quote="Umbran" data-source="post: 8113188" data-attributes="member: 177"><p>So, can you break a game of chess?</p><p></p><p>Sure, you can bring a mallet. And, when you feel like it, you can gleefully pronounce, "Look, I can break the game of chess!" and bring your mallet down hard on the pieces and board several times, demolishing them, and leaving the old guy in the park looking sadly at the shattered remains of the cherished chess set that his dearly departed wife gave to him on their 25th wedding anniversary...</p><p></p><p>I am not sure this is a thing you should put smiling emojis on. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p></p><p></p><p></p><p>I think he already answered this - either it fits under a move, or it has no mechanical effect. Period. Hiding probably fits under "Defy Danger", not under its own separate move. In such systems, the game mechanics actions available to you are generally very broad, and abstract. Your failure is to think that "hide" means only one thing. Like in the real world, hiding may have different effects, depending on the context.</p><p></p><p>F'rex - In Fate Accelerated, there are actually only four game-actions: Create Advantage, Overcome, Attack, and Defend. That's it. Your game-action isn't "Hide". The <em>narration</em> is , "I attempt to hide," which is required to justify your game-mechanics action:</p><p></p><p>GM: "The Ringwraiths are making their way through the woods, looking for you."</p><p>Player: "I try to hide under a fallen tree at an embankment or something, so they don't notice me." (Overcome their attempt to find you.)</p><p></p><p>GM: "The beholder is sweeping his disintegration-gaze across the room - it is about to look at you."</p><p>Player: "I hide behind the desk!" (Defend against the beam Attack)</p><p></p><p>GM: "You hear footsteps coming down the corridor.. probably a guard that's going to come looking in the room."</p><p>Player: "I hide behind the open door, and wait to see who it is..." (Create an Advantage, "Hidden" that you expect you may want to use on a future Attack, Defend, or Overcome action.)</p><p></p><p></p><p></p><p>That's fine. Doesn't matter. In any system, when you try those gonzo things, you (character and player) have some <em>desired result</em> you hope to achieve, which you may or may not get, depending on the roll. You don't break the system unless you try to insist that there's some other desired result you are supposed to be able to achieve that doesn't exist within the system.</p><p></p><p>...Which is like trying to claim you broke the system when you whack it with a hammer from your toolshed.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8113188, member: 177"] So, can you break a game of chess? Sure, you can bring a mallet. And, when you feel like it, you can gleefully pronounce, "Look, I can break the game of chess!" and bring your mallet down hard on the pieces and board several times, demolishing them, and leaving the old guy in the park looking sadly at the shattered remains of the cherished chess set that his dearly departed wife gave to him on their 25th wedding anniversary... I am not sure this is a thing you should put smiling emojis on. :p I think he already answered this - either it fits under a move, or it has no mechanical effect. Period. Hiding probably fits under "Defy Danger", not under its own separate move. In such systems, the game mechanics actions available to you are generally very broad, and abstract. Your failure is to think that "hide" means only one thing. Like in the real world, hiding may have different effects, depending on the context. F'rex - In Fate Accelerated, there are actually only four game-actions: Create Advantage, Overcome, Attack, and Defend. That's it. Your game-action isn't "Hide". The [I]narration[/I] is , "I attempt to hide," which is required to justify your game-mechanics action: GM: "The Ringwraiths are making their way through the woods, looking for you." Player: "I try to hide under a fallen tree at an embankment or something, so they don't notice me." (Overcome their attempt to find you.) GM: "The beholder is sweeping his disintegration-gaze across the room - it is about to look at you." Player: "I hide behind the desk!" (Defend against the beam Attack) GM: "You hear footsteps coming down the corridor.. probably a guard that's going to come looking in the room." Player: "I hide behind the open door, and wait to see who it is..." (Create an Advantage, "Hidden" that you expect you may want to use on a future Attack, Defend, or Overcome action.) That's fine. Doesn't matter. In any system, when you try those gonzo things, you (character and player) have some [I]desired result[/I] you hope to achieve, which you may or may not get, depending on the roll. You don't break the system unless you try to insist that there's some other desired result you are supposed to be able to achieve that doesn't exist within the system. ...Which is like trying to claim you broke the system when you whack it with a hammer from your toolshed. [/QUOTE]
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