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"Hot" take: Aesthetically-pleasing rules are highly overvalued
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8114778" data-attributes="member: 82106"><p>I think we mostly just have a very different approach to how we use challenges. I consider them to be a pretty 'strong' mechanic. That is, I am not going to generally have some very trivial thing that COULD be overcome with a single check or decision to be an entire SC. There could be a few edge cases where a low complexity challenge gets invoked at the 'margin' of the story. Maybe the inn keeper in question has some useful information, and developing a contact with that NPC is useful, so we run a challenge? However, if the challenge is such that it can be shorted-out in one move, is it really a challenge? Maybe it is better run as just RP.</p><p>And with the idea of challenges engaging the meta-play more, there is ALWAYS a change in the fiction during each 'move' of such challenges, so again questioning a bar keep seems a bit too static for that, unless maybe there's some elements like suddenly a halfling waiter whips out a poison dart and tries to off the guy before he says his piece! Now things can go a few ways, and it gets a bit more involved and steers the plot, some decisions about what is important (your new friend the inn keeper or catching that damned halfling) need to be made, etc.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8114778, member: 82106"] I think we mostly just have a very different approach to how we use challenges. I consider them to be a pretty 'strong' mechanic. That is, I am not going to generally have some very trivial thing that COULD be overcome with a single check or decision to be an entire SC. There could be a few edge cases where a low complexity challenge gets invoked at the 'margin' of the story. Maybe the inn keeper in question has some useful information, and developing a contact with that NPC is useful, so we run a challenge? However, if the challenge is such that it can be shorted-out in one move, is it really a challenge? Maybe it is better run as just RP. And with the idea of challenges engaging the meta-play more, there is ALWAYS a change in the fiction during each 'move' of such challenges, so again questioning a bar keep seems a bit too static for that, unless maybe there's some elements like suddenly a halfling waiter whips out a poison dart and tries to off the guy before he says his piece! Now things can go a few ways, and it gets a bit more involved and steers the plot, some decisions about what is important (your new friend the inn keeper or catching that damned halfling) need to be made, etc. [/QUOTE]
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"Hot" take: Aesthetically-pleasing rules are highly overvalued
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