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"Hot" take: Aesthetically-pleasing rules are highly overvalued
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<blockquote data-quote="Ovinomancer" data-source="post: 8114796" data-attributes="member: 16814"><p>Neither would I, and I'm not sure why you assume so.</p><p></p><p>I agree, this is how you can use the SC framework to fullest benefit. I have a partially written post on how to use fiction-first skill challenges in 5e, as I believe they're a great tool. I'm not sure where you get questioning a bar, my example was trying to secure a room in an overcrowded inn -- a fictional situation full of fun, if not massively important, fiction. Do you make an enemy by getting someone tossed from a room? Does a thief take advantage of the situation? Do you find an unexpected ally by having to bunk with someone? I dunno, but I can play and find out just as well as an earth-shaking SC. Mine range all over -- and rarely to they do anything I'd anticipate.</p><p></p><p>On the other side, I also run Blades in the Dark, a game that ran with the concepts of DW and AW. So, I fully understand how those games run and what's needed to run them. And, for me, someone that's picked these games up fairly recently, the biggest difference isn't in the game tech or mechanics, but in how your directed to play them at a meta level -- the principles of the play. So very different from D&D.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8114796, member: 16814"] Neither would I, and I'm not sure why you assume so. I agree, this is how you can use the SC framework to fullest benefit. I have a partially written post on how to use fiction-first skill challenges in 5e, as I believe they're a great tool. I'm not sure where you get questioning a bar, my example was trying to secure a room in an overcrowded inn -- a fictional situation full of fun, if not massively important, fiction. Do you make an enemy by getting someone tossed from a room? Does a thief take advantage of the situation? Do you find an unexpected ally by having to bunk with someone? I dunno, but I can play and find out just as well as an earth-shaking SC. Mine range all over -- and rarely to they do anything I'd anticipate. On the other side, I also run Blades in the Dark, a game that ran with the concepts of DW and AW. So, I fully understand how those games run and what's needed to run them. And, for me, someone that's picked these games up fairly recently, the biggest difference isn't in the game tech or mechanics, but in how your directed to play them at a meta level -- the principles of the play. So very different from D&D. [/QUOTE]
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"Hot" take: Aesthetically-pleasing rules are highly overvalued
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