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"Hot" take: Aesthetically-pleasing rules are highly overvalued
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<blockquote data-quote="pemerton" data-source="post: 8117482" data-attributes="member: 42582"><p>I'm not talking about "results", in either of the following senses: (i) what takes place in the shared fiction; (ii) settling on an outcome of the action declaration.</p><p></p><p>All RPGs achieve (ii), assuming they're remotely function - the player declares an action for his/her PC and some sort of outcome is established by some process or other.</p><p></p><p>And there is no particular correlation between various resolution processes, and various things taking place in the shared fiction. Eg suppose a skill challenge resolution results in events A, B, C, D and finally E occurring - the same sequence of events in the fiction could be established by the GM telling a story, which would be a very different process.</p><p></p><p>What I <em>am</em> talking about is the process of resolution.</p><p></p><p></p><p>Here we see the relevant differences in processes. The processes you describe all ten to make the GM the determiner of what happens.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8117482, member: 42582"] I'm not talking about "results", in either of the following senses: (i) what takes place in the shared fiction; (ii) settling on an outcome of the action declaration. All RPGs achieve (ii), assuming they're remotely function - the player declares an action for his/her PC and some sort of outcome is established by some process or other. And there is no particular correlation between various resolution processes, and various things taking place in the shared fiction. Eg suppose a skill challenge resolution results in events A, B, C, D and finally E occurring - the same sequence of events in the fiction could be established by the GM telling a story, which would be a very different process. What I [I]am[/I] talking about is the process of resolution. Here we see the relevant differences in processes. The processes you describe all ten to make the GM the determiner of what happens. [/QUOTE]
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"Hot" take: Aesthetically-pleasing rules are highly overvalued
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