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"Hot" take: Aesthetically-pleasing rules are highly overvalued
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<blockquote data-quote="Campbell" data-source="post: 8118108" data-attributes="member: 16586"><p>I do not think the way you play is about the GM telling a story. I believe you when you say that you judge the fiction as neutrally as possible.</p><p></p><p>Personally I quite enjoy OSR play, but it is not the only way I like to play. In my experience the process of play matters a good deal. I even think it might matter to you a good deal. I just think you have found a process that really works for you. That's a good thing. However, what works for you might not work for everyone. It is also not universal to all RPGs. Speaking with authority that these things do not matter when you lack experience with doing things differently does this discussion a disservice.</p><p></p><p>There are tons of ways to play and run RPGs. There are no right and wrong ways to do things. Different techniques and different games are suited to different purposes with different benefits and tradeoffs. If you make this a debate about who is right and who is wrong you will miss out on understanding the diversity of play in the hobby.</p><p></p><p>I mean a lot of time and effort has gone into designing different ways to play these games. I think game design matters. I would stake money that if you ran a game like Apocalypse World in the way it instructs you to run it you would agree. You may not enjoy that sort of play, but I am fairly confident you would not say it does not matter.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8118108, member: 16586"] I do not think the way you play is about the GM telling a story. I believe you when you say that you judge the fiction as neutrally as possible. Personally I quite enjoy OSR play, but it is not the only way I like to play. In my experience the process of play matters a good deal. I even think it might matter to you a good deal. I just think you have found a process that really works for you. That's a good thing. However, what works for you might not work for everyone. It is also not universal to all RPGs. Speaking with authority that these things do not matter when you lack experience with doing things differently does this discussion a disservice. There are tons of ways to play and run RPGs. There are no right and wrong ways to do things. Different techniques and different games are suited to different purposes with different benefits and tradeoffs. If you make this a debate about who is right and who is wrong you will miss out on understanding the diversity of play in the hobby. I mean a lot of time and effort has gone into designing different ways to play these games. I think game design matters. I would stake money that if you ran a game like Apocalypse World in the way it instructs you to run it you would agree. You may not enjoy that sort of play, but I am fairly confident you would not say it does not matter. [/QUOTE]
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"Hot" take: Aesthetically-pleasing rules are highly overvalued
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