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Hot Take: D&D Has Not Recovered From 2E to 3.0 Transition
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<blockquote data-quote="Clint_L" data-source="post: 8859937" data-attributes="member: 7035894"><p>OP kind of lost me at Fighter being a bottom tier class. Not on any tier ranking list I've seen, and not in my experience!</p><p></p><p>1e did sell out 2e by about 2:1, incidentally.</p><p></p><p>I don't know what it means to say the game hasn't recovered from 2.0. Its popularity is exponentially greater, and the game plays much smoother. There are things that could be tweaked, thus OneD&D, but from my grognard perspective, 5e is the best D&D has ever been. Class balance is the best it has ever been, IMO. It's still wonky at super high levels (which account for less than 1% of games, per WotC, so let's not get too excited about their importance) but you should have seen class balance in AD&D! Your magic-user was basically useless until level 5 (which took some time back in the day) but if a campaign got to high levels they were practically gods. Thieves were basically just there for flavour, clerics were way more one dimensional, and fighters were what you played if your stats weren't good enough to make paladin or ranger (and rangers played exactly like fighters, right down to using plate armour, but with more stuff).</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8859937, member: 7035894"] OP kind of lost me at Fighter being a bottom tier class. Not on any tier ranking list I've seen, and not in my experience! 1e did sell out 2e by about 2:1, incidentally. I don't know what it means to say the game hasn't recovered from 2.0. Its popularity is exponentially greater, and the game plays much smoother. There are things that could be tweaked, thus OneD&D, but from my grognard perspective, 5e is the best D&D has ever been. Class balance is the best it has ever been, IMO. It's still wonky at super high levels (which account for less than 1% of games, per WotC, so let's not get too excited about their importance) but you should have seen class balance in AD&D! Your magic-user was basically useless until level 5 (which took some time back in the day) but if a campaign got to high levels they were practically gods. Thieves were basically just there for flavour, clerics were way more one dimensional, and fighters were what you played if your stats weren't good enough to make paladin or ranger (and rangers played exactly like fighters, right down to using plate armour, but with more stuff). [/QUOTE]
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Hot Take: D&D Has Not Recovered From 2E to 3.0 Transition
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