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Hot Take: D&D Has Not Recovered From 2E to 3.0 Transition
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<blockquote data-quote="Fanaelialae" data-source="post: 8860440" data-attributes="member: 53980"><p>You can get better, sure. IMO, it shouldn't be so much better that an enemy only has a 5% chance of landing an ability against that save. (Not counting very rare one-time enemies like gods, for whom that's fine since it's a one off.)</p><p></p><p>Ideally, the numbers shouldn't normally skew so hard that either side has a 95% chance of success. I think that, again ideally, the success rate for both attacker and defender should cap out somewhere around 70% under normal circumstances. That strikes a decent balance between predictability and randomness.</p><p></p><p>Besides, I've never complained about the 4e treadmill (I think that claim is kind of wrongheaded to begin with) so you're barking up the wrong tree directing that at me. If both attacker and defender are actively improving their respective values, it ought to be a treadmill. Otherwise, you're favoring one over the other (which means devaluing either offense or defense respectively). IMO, if you do want to favor one, it ought to be offense since that makes for a more exciting game.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8860440, member: 53980"] You can get better, sure. IMO, it shouldn't be so much better that an enemy only has a 5% chance of landing an ability against that save. (Not counting very rare one-time enemies like gods, for whom that's fine since it's a one off.) Ideally, the numbers shouldn't normally skew so hard that either side has a 95% chance of success. I think that, again ideally, the success rate for both attacker and defender should cap out somewhere around 70% under normal circumstances. That strikes a decent balance between predictability and randomness. Besides, I've never complained about the 4e treadmill (I think that claim is kind of wrongheaded to begin with) so you're barking up the wrong tree directing that at me. If both attacker and defender are actively improving their respective values, it ought to be a treadmill. Otherwise, you're favoring one over the other (which means devaluing either offense or defense respectively). IMO, if you do want to favor one, it ought to be offense since that makes for a more exciting game. [/QUOTE]
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Community
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Hot Take: D&D Has Not Recovered From 2E to 3.0 Transition
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