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Hot Take: D&D Has Not Recovered From 2E to 3.0 Transition
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<blockquote data-quote="Garthanos" data-source="post: 8860612" data-attributes="member: 82504"><p>It think it was an ad-populum argument ... all those other people who complain about it must mean you are wrong or something</p><p></p><p>I said things you are challenged by... this is mostly what stories are told about</p><p></p><p>Why are you rolling and why are you treating them as challenges if they are easy..... you get cameo scenes to show how awesome the character is (kind of like minions and swarms why insist on using the same mechanics when something is over matched) even 5e recommends just not rolling for some things but it also implies as I said next to no general competence hell outside of combat every thing is more affected by random chance than ability ... might as well say low competence over all.</p><p></p><p>why? does your character learn nothing at all from experience? that makes characters seem utterly and</p><p>completely clueless? for their entire career? and with only like 4 or 5 points of advancement on a d20 .. from</p><p> lowish level to end game even in the trained fields it hardly feels like competence? (I mean in combat that is</p><p>not a problem as increasing attack number or damage by other means allows some indication of skill) but sheesh.</p><p></p><p></p><p>I think step one of improvement is Fort / Reflex / Will being brought back... with 2 of them being good for every character and the other not being a hole that a mac truck can drive through.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8860612, member: 82504"] It think it was an ad-populum argument ... all those other people who complain about it must mean you are wrong or something I said things you are challenged by... this is mostly what stories are told about Why are you rolling and why are you treating them as challenges if they are easy..... you get cameo scenes to show how awesome the character is (kind of like minions and swarms why insist on using the same mechanics when something is over matched) even 5e recommends just not rolling for some things but it also implies as I said next to no general competence hell outside of combat every thing is more affected by random chance than ability ... might as well say low competence over all. why? does your character learn nothing at all from experience? that makes characters seem utterly and completely clueless? for their entire career? and with only like 4 or 5 points of advancement on a d20 .. from lowish level to end game even in the trained fields it hardly feels like competence? (I mean in combat that is not a problem as increasing attack number or damage by other means allows some indication of skill) but sheesh. I think step one of improvement is Fort / Reflex / Will being brought back... with 2 of them being good for every character and the other not being a hole that a mac truck can drive through. [/QUOTE]
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Hot Take: D&D Has Not Recovered From 2E to 3.0 Transition
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