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Hot Take: D&D Has Not Recovered From 2E to 3.0 Transition
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<blockquote data-quote="Zardnaar" data-source="post: 8861028" data-attributes="member: 6716779"><p>Well the idea would also combine with revamped spells. </p><p></p><p> Essentially direct damage doesn't change to much. A single target spell deals more damage than an AoE. </p><p></p><p> Spells with no save and a nasty effect key off hit point totals. Eg power word spells since forever or sleep. </p><p></p><p> Spells with no save are minor in effect or deal damage. If they require an attack roll they deal more damage. </p><p></p><p> Buff and utility spells don't change to much. Spellcasters can alter reality as per usual. </p><p></p><p> Instant death effects or things like hold person defenses scale faster than spell DCs. Debuffs required to reliably land them. A finger of death spell single target lits of damage death if reduced to 0 hit points. </p><p></p><p> Hold person and similar effect might require multiple saves 1 flunked one slows you, second incapacitates third paralyzed you. Once you're paralyzed though no further saves for spell duration. </p><p></p><p> Save every round has been used but it doesn't matter to much in practice iif it's a bad save and things like focus fire. </p><p></p><p> Concentration checks are kinda trivial feats like warcaster and resilient:con probably ehould good bye bye espicially with feats no longer being optional. </p><p></p><p> So spellcasters need to chose. If they want reliable go for buff spells, utility and direct damage. If they want big effects well that's gonna be harder.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 8861028, member: 6716779"] Well the idea would also combine with revamped spells. Essentially direct damage doesn't change to much. A single target spell deals more damage than an AoE. Spells with no save and a nasty effect key off hit point totals. Eg power word spells since forever or sleep. Spells with no save are minor in effect or deal damage. If they require an attack roll they deal more damage. Buff and utility spells don't change to much. Spellcasters can alter reality as per usual. Instant death effects or things like hold person defenses scale faster than spell DCs. Debuffs required to reliably land them. A finger of death spell single target lits of damage death if reduced to 0 hit points. Hold person and similar effect might require multiple saves 1 flunked one slows you, second incapacitates third paralyzed you. Once you're paralyzed though no further saves for spell duration. Save every round has been used but it doesn't matter to much in practice iif it's a bad save and things like focus fire. Concentration checks are kinda trivial feats like warcaster and resilient:con probably ehould good bye bye espicially with feats no longer being optional. So spellcasters need to chose. If they want reliable go for buff spells, utility and direct damage. If they want big effects well that's gonna be harder. [/QUOTE]
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Hot Take: D&D Has Not Recovered From 2E to 3.0 Transition
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