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Hot Take: D&D Has Not Recovered From 2E to 3.0 Transition
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<blockquote data-quote="tetrasodium" data-source="post: 8861111" data-attributes="member: 93670"><p>No it is very much not the same..</p><p></p><p>[spoiler="this was the 3.5 dc chart"]</p><p>Table 2–5: Difficulty Class Examples</p><p></p><p>DC Example Roll (Key Ability) Who Could Do It</p><p></p><p>–10 Hear the sounds of a pitched battle Listen (Wis) A commoner on the other side of a stone wall</p><p></p><p>0 Track ten hill giants across a muddy field Search (Int) The village fool hustling at full speed at night</p><p></p><p>5 Climb a knotted rope Climb (Str) An average human carrying a 75-pound pack</p><p></p><p>5 Hear people talking on the other side of a door Listen (Wis) An absent-minded sage being distracted by allies</p><p></p><p>10 Run or charge down steep stairs Balance (Dex) A 1st-level rogue</p><p></p><p>10 Follow tracks of fifteen orcs across firm ground Search (Int) A 1st-level commoner</p><p></p><p>10 Ransack a chest full of junk to find a map Search (Int) A 1st-level commoner</p><p></p><p>10 Tie a firm knot Use Rope (Dex) A 1st-level commoner</p><p></p><p>10 Find out the current gossip Gather Information (Cha) A 1st-level commoner</p><p></p><p>11* Avoid being tripped by a wolf — (Str or Dex) A 1st-level commoner</p><p></p><p>12 Assess the value of a silver necklace Appraise (Int) A 1st-level rogue</p><p></p><p>13+ Resist the command spell Will save (Wis) A 1st-level wizard or a low-level fighter</p><p></p><p>13 Bash open a simple wooden door — (Str) A fighter</p><p></p><p>15 Make a dying friend stable Heal (Wis) A 1st-level cleric</p><p></p><p>15 Make indifferent people friendly Diplomacy (Cha) A 1st-level paladin</p><p></p><p>15 Jump 10 feet (with a running start) Jump (Str) A 1st-level fighter</p><p></p><p>15 Tumble past a foe Tumble (Dex) A low-level monk</p><p></p><p>15* Get a minor lie past a canny guard Bluff (Cha) A 1st-level rogue</p><p></p><p>16 Identify a 1st-level spell as it is being cast Spellcraft (Int) A wizard (but not anyone untrained in spells)</p><p></p><p>17* Resist a 10th-level vampire’s dominating gaze Will save (Wis) A low-level monk or a high-level fighter</p><p></p><p>18 Bash open a strong wooden door — (Str) An enraged half-orc barbarian</p><p></p><p>18 Cast fireball while being shot with an arrow Concentration (Con) A low-level wizard</p><p></p><p>20 Notice a typical secret door Search (Int) A smart, 1st-level half-elf rogue</p><p></p><p>20 Notice a scrying sensor — (Int) A low-level wizard with Int 12 or higher</p><p></p><p>20 Notice an invisible creature moving nearby Spot (Wis) A low-level ranger</p><p></p><p>20 Pick a very simple lock Open Lock (Dex) A dexterous, 1st-level halfling rogue (but not anyone untrained at picking locks)</p><p></p><p>20 Find out what sorts of crimes the baron’s Gather Information (Cha) A low-level bard daughter has gotten away with</p><p></p><p>20 Avoid falling into a pit trap Reflex save (Dex) A mid-level rogue or a high-level paladin</p><p></p><p>20 Walk a tightrope Balance (Dex) A low-level rogue</p><p></p><p>21 Raise a dire wolf cub Handle Animal (Cha) A mid-level ranger</p><p></p><p>21* Sneak quietly past a hellcat 50 feet away Move Silently (Dex) A low-level rogue</p><p></p><p>22* Escape from an owlbear’s clutches Escape Artist (Dex) A low-level rogue</p><p></p><p>23* Grab a guard’s spear and wrest it out of his hands Melee attack (Str) A mid-level fighter</p><p></p><p>24 Resist the wail of the banshee spell Fortitude save (Con) A high-level fighter</p><p></p><p>24*+ Shoot an armored guard through an arrow slit Ranged attack (Dex) A high-level fighter</p><p></p><p>25 Notice that something’s wrong with a friend Sense Motive (Wis) A mid-level rogue who’s under a vampire’s control</p><p></p><p>25 Persuade the dragon that has captured you Diplomacy (Cha) A high-level bard that it would be a good idea to let you go</p><p></p><p>25 Find out from a city’s inhabitants who the Gather Information (Cha) A high-level bard power behind the throne is</p><p></p><p>26 Jump over an orc’s head (with a running start) Jump (Str) A 20th-level ranger wearing light armor or a mid-level</p><p></p><p>barbarian wearing light armor (who really only needs</p><p></p><p>a 22 because his speed is higher)</p><p></p><p>28 Disable a glyph of warding Disable Device (Int) A high-level rogue (but not anyone of another class)</p><p></p><p>30 Notice a well-hidden secret door Search (Int) A high-level rogue</p><p></p><p>28 Bash open an iron door — (Str) A fire giant</p><p></p><p>29 Calm a hostile owlbear Wild empathy (Cha) A high-level druid (and only a druid or ranger)</p><p></p><p>30 Hurriedly climb a slick brick wall Climb (Str) A high-level barbarian</p><p></p><p>30 Read a letter written in ancient Draconic Decipher Script (Int) A high-level wizard</p><p></p><p>30 Pick a good lock Open Lock (Dex) A high-level rogue</p><p></p><p>43 Track a goblin that passed over hard rocks a week ago, <em>and</em> it snowed yesterday, Survival (Wis) A<strong> <em>20th-level</em> ranger<em> who has maxed out</em> his Survival skill <em>and</em> has been fighting goblinoids as his favored enemy <em>since 1st level</em></strong></p><p></p><p>* This number is actually the average roll on the opponent’s opposed check rather than a fixed number.</p><p></p><p>+ 2 Actual DC may be higher or lower depending on the caster or ability user.</p><p></p><p>*+ This is the target’s adjusted Armor Class.</p><p></p><p><em>DC: </em>The number a character needs to roll to succeed.</p><p><em>Example:</em> An example of a task with that DC.</p><p></p><p><em>Roll (Key Ability):</em> The roll the character makes, usually a skill checkbut sometimes a saving throw, an ability check, or even an attack roll. The ability that modifies the roll is in parentheses. A “—” in this column means that the check is an ability check and no skill ranks, base save bonuses, or base attack bonuses apply.</p><p></p><p><em>Who Could Do It:</em> An example of a character that would have about a 50% chance to succeed. When this entry names a character by class, it assumes that the character has the skill in question. (Othercharacters might have a better or worse chance to succeed.</p><p>[HR][/HR]</p><p>Then edge cases could add or subtract <a href="https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8241363" target="_blank">these two</a> on top.</p><p>[/spoiler]</p><p>The table once went to targeting a situation like "A <em>20th-level</em> ranger<em> who has maxed out</em> his Survival (a very nontrivial cost), <em>and</em> it snowed yesterday skill <em>and</em> has been fighting goblinoids as his favored enemy <em>since 1st level</em>" while still including <a href="https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8241363" target="_blank">a framework</a> for the GM to extend that list of examples further with edge cases.</p><p></p><p>[spoiler='"This is what 5e says on them']</p><p>D IFFICULTY C LASS</p><p>It's your job to establish the Difficulty Class for an ability</p><p>check or a saving throw when a rule or an adventure</p><p>doesn't give you one. Sometimes you'll even want to</p><p>change such established DCs. When you do so, think of</p><p>how difficult a task is and then pick the associated DC</p><p>from the Typical DCs table.</p><p>TYP I CA L DCs</p><p>Task DC Task DC</p><p>Very easy 5</p><p>Easy 10</p><p>Moderate 15</p><p>Hard 20</p><p>Very hard 25</p><p>Nearly impossible 30</p><p>The numbers associated with these categories of</p><p>difficulty are meant to be easy to keep in your head,</p><p>so that you don't have to refer to this book every time</p><p>you decide on a DC. Here are some tips for using DC</p><p>categories at the gaming table.</p><p>If you've decided that an ability check is called for,</p><p>then most likely the task at hand isn't a very easy</p><p>one. Most people can accomplish a DC 5 task with</p><p>little chance of failure. Unless circumstances are</p><p>unusual, let characters succeed at such a task without</p><p>making a check.</p><p>Then ask yourself, "Is this task's difficulty easy,</p><p>moderate, or hard?" If the only DCs you ever use are 10,</p><p>5, and 20, your game will run just fine. Keep in mind</p><p>that a character with a 10 in the associated ability and</p><p>no proficiency will succeed at an easy task around 50</p><p>percent of the time. A moderate task requires a higher</p><p>score or proficiency for success, whereas a hard task</p><p>typically requires both. A big dose of luck with the d20</p><p>also doesn't hurt.</p><p>If you find yourself thinking, "This task is especially</p><p>hard," you can use a higher DC, but do so with caution</p><p>and consider the level of the characters. A DC 25 task</p><p>is very hard for low-level characters to accomplish, but</p><p>it becomes more reasonable after 1 0th level or so. A</p><p>DC 30 check is nearly impossible for most low-level</p><p>characters. A 20th-level character with proficiency and a</p><p>relevant ability score of 20 still needs a 19 or 20 on the</p><p>die roll to succeed at a task of this difficulty.</p><p>[/spoiler]</p><p></p><p>Those DCs are not made for experts. +5 from stat+8 to +12 from expertise on a roll that might be made with advantage from "I'm helping" or width a d4 from "oh I cast guidance too" turns DC30 into almost guaranteed success.</p><p></p><p>On the combat side 5e's Bounded accuracy causes monsters to have a different set of problems ranging from mindnumbing combats with monsters that need powerball jackpot odds in order for them to rise up to the level of "<em>a mild threat</em>" over to the other side of Bounded accuracy's higher level razor's edge of combat variety with combats that are so slanted that the gm may as well just declare "r<em>ocks fall</em>"</p><p></p><p>edit: fixed a copy/paste line break format in the dc43 that had part of the scenario in the who can do it</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8861111, member: 93670"] No it is very much not the same.. [spoiler="this was the 3.5 dc chart"] Table 2–5: Difficulty Class Examples DC Example Roll (Key Ability) Who Could Do It –10 Hear the sounds of a pitched battle Listen (Wis) A commoner on the other side of a stone wall 0 Track ten hill giants across a muddy field Search (Int) The village fool hustling at full speed at night 5 Climb a knotted rope Climb (Str) An average human carrying a 75-pound pack 5 Hear people talking on the other side of a door Listen (Wis) An absent-minded sage being distracted by allies 10 Run or charge down steep stairs Balance (Dex) A 1st-level rogue 10 Follow tracks of fifteen orcs across firm ground Search (Int) A 1st-level commoner 10 Ransack a chest full of junk to find a map Search (Int) A 1st-level commoner 10 Tie a firm knot Use Rope (Dex) A 1st-level commoner 10 Find out the current gossip Gather Information (Cha) A 1st-level commoner 11* Avoid being tripped by a wolf — (Str or Dex) A 1st-level commoner 12 Assess the value of a silver necklace Appraise (Int) A 1st-level rogue 13+ Resist the command spell Will save (Wis) A 1st-level wizard or a low-level fighter 13 Bash open a simple wooden door — (Str) A fighter 15 Make a dying friend stable Heal (Wis) A 1st-level cleric 15 Make indifferent people friendly Diplomacy (Cha) A 1st-level paladin 15 Jump 10 feet (with a running start) Jump (Str) A 1st-level fighter 15 Tumble past a foe Tumble (Dex) A low-level monk 15* Get a minor lie past a canny guard Bluff (Cha) A 1st-level rogue 16 Identify a 1st-level spell as it is being cast Spellcraft (Int) A wizard (but not anyone untrained in spells) 17* Resist a 10th-level vampire’s dominating gaze Will save (Wis) A low-level monk or a high-level fighter 18 Bash open a strong wooden door — (Str) An enraged half-orc barbarian 18 Cast fireball while being shot with an arrow Concentration (Con) A low-level wizard 20 Notice a typical secret door Search (Int) A smart, 1st-level half-elf rogue 20 Notice a scrying sensor — (Int) A low-level wizard with Int 12 or higher 20 Notice an invisible creature moving nearby Spot (Wis) A low-level ranger 20 Pick a very simple lock Open Lock (Dex) A dexterous, 1st-level halfling rogue (but not anyone untrained at picking locks) 20 Find out what sorts of crimes the baron’s Gather Information (Cha) A low-level bard daughter has gotten away with 20 Avoid falling into a pit trap Reflex save (Dex) A mid-level rogue or a high-level paladin 20 Walk a tightrope Balance (Dex) A low-level rogue 21 Raise a dire wolf cub Handle Animal (Cha) A mid-level ranger 21* Sneak quietly past a hellcat 50 feet away Move Silently (Dex) A low-level rogue 22* Escape from an owlbear’s clutches Escape Artist (Dex) A low-level rogue 23* Grab a guard’s spear and wrest it out of his hands Melee attack (Str) A mid-level fighter 24 Resist the wail of the banshee spell Fortitude save (Con) A high-level fighter 24*+ Shoot an armored guard through an arrow slit Ranged attack (Dex) A high-level fighter 25 Notice that something’s wrong with a friend Sense Motive (Wis) A mid-level rogue who’s under a vampire’s control 25 Persuade the dragon that has captured you Diplomacy (Cha) A high-level bard that it would be a good idea to let you go 25 Find out from a city’s inhabitants who the Gather Information (Cha) A high-level bard power behind the throne is 26 Jump over an orc’s head (with a running start) Jump (Str) A 20th-level ranger wearing light armor or a mid-level barbarian wearing light armor (who really only needs a 22 because his speed is higher) 28 Disable a glyph of warding Disable Device (Int) A high-level rogue (but not anyone of another class) 30 Notice a well-hidden secret door Search (Int) A high-level rogue 28 Bash open an iron door — (Str) A fire giant 29 Calm a hostile owlbear Wild empathy (Cha) A high-level druid (and only a druid or ranger) 30 Hurriedly climb a slick brick wall Climb (Str) A high-level barbarian 30 Read a letter written in ancient Draconic Decipher Script (Int) A high-level wizard 30 Pick a good lock Open Lock (Dex) A high-level rogue 43 Track a goblin that passed over hard rocks a week ago, [I]and[/I] it snowed yesterday, Survival (Wis) A[B] [I]20th-level[/I] ranger[I] who has maxed out[/I] his Survival skill [I]and[/I] has been fighting goblinoids as his favored enemy [I]since 1st level[/I][/B] * This number is actually the average roll on the opponent’s opposed check rather than a fixed number. + 2 Actual DC may be higher or lower depending on the caster or ability user. *+ This is the target’s adjusted Armor Class. [I]DC: [/I]The number a character needs to roll to succeed. [I]Example:[/I] An example of a task with that DC. [I]Roll (Key Ability):[/I] The roll the character makes, usually a skill checkbut sometimes a saving throw, an ability check, or even an attack roll. The ability that modifies the roll is in parentheses. A “—” in this column means that the check is an ability check and no skill ranks, base save bonuses, or base attack bonuses apply. [I]Who Could Do It:[/I] An example of a character that would have about a 50% chance to succeed. When this entry names a character by class, it assumes that the character has the skill in question. (Othercharacters might have a better or worse chance to succeed. [HR][/HR] Then edge cases could add or subtract [URL='https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8241363']these two[/URL] on top. [/spoiler] The table once went to targeting a situation like "A [I]20th-level[/I] ranger[I] who has maxed out[/I] his Survival (a very nontrivial cost), [I]and[/I] it snowed yesterday skill [I]and[/I] has been fighting goblinoids as his favored enemy [I]since 1st level[/I]" while still including [URL='https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8241363']a framework[/URL] for the GM to extend that list of examples further with edge cases. [spoiler='"This is what 5e says on them'] D IFFICULTY C LASS It's your job to establish the Difficulty Class for an ability check or a saving throw when a rule or an adventure doesn't give you one. Sometimes you'll even want to change such established DCs. When you do so, think of how difficult a task is and then pick the associated DC from the Typical DCs table. TYP I CA L DCs Task DC Task DC Very easy 5 Easy 10 Moderate 15 Hard 20 Very hard 25 Nearly impossible 30 The numbers associated with these categories of difficulty are meant to be easy to keep in your head, so that you don't have to refer to this book every time you decide on a DC. Here are some tips for using DC categories at the gaming table. If you've decided that an ability check is called for, then most likely the task at hand isn't a very easy one. Most people can accomplish a DC 5 task with little chance of failure. Unless circumstances are unusual, let characters succeed at such a task without making a check. Then ask yourself, "Is this task's difficulty easy, moderate, or hard?" If the only DCs you ever use are 10, 5, and 20, your game will run just fine. Keep in mind that a character with a 10 in the associated ability and no proficiency will succeed at an easy task around 50 percent of the time. A moderate task requires a higher score or proficiency for success, whereas a hard task typically requires both. A big dose of luck with the d20 also doesn't hurt. If you find yourself thinking, "This task is especially hard," you can use a higher DC, but do so with caution and consider the level of the characters. A DC 25 task is very hard for low-level characters to accomplish, but it becomes more reasonable after 1 0th level or so. A DC 30 check is nearly impossible for most low-level characters. A 20th-level character with proficiency and a relevant ability score of 20 still needs a 19 or 20 on the die roll to succeed at a task of this difficulty. [/spoiler] Those DCs are not made for experts. +5 from stat+8 to +12 from expertise on a roll that might be made with advantage from "I'm helping" or width a d4 from "oh I cast guidance too" turns DC30 into almost guaranteed success. On the combat side 5e's Bounded accuracy causes monsters to have a different set of problems ranging from mindnumbing combats with monsters that need powerball jackpot odds in order for them to rise up to the level of "[I]a mild threat[/I]" over to the other side of Bounded accuracy's higher level razor's edge of combat variety with combats that are so slanted that the gm may as well just declare "r[I]ocks fall[/I]" edit: fixed a copy/paste line break format in the dc43 that had part of the scenario in the who can do it [/QUOTE]
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