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Hot Take: D&D Has Not Recovered From 2E to 3.0 Transition
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<blockquote data-quote="James Gasik" data-source="post: 8861532" data-attributes="member: 6877472"><p>It's true that bad saves in 3e were also pretty terrible, even though they did improve, unlike bad saves in 5e. The problem was, most things base their save DC's off of ability scores that are high (not always, see some undead with terrible Charisma, or poison using enemies with mediocre Constitution), and of course their Hit Dice, which are almost always more than the PC's they are facing- while a bad save is probably based off an ability score that is a secondary concern for your class.</p><p></p><p>And of course, there was no real excuse for character classes with two bad saves, with the Rogue probably being the big loser here- Fortitude and Will saves can take you out of battle instantly, while Reflex saves are usually just damage prevention.</p><p></p><p>3e therefore leaned heavily on magic items to correct this problem, along with ways to get immunities, thus you could find a way to protect your Fighter from being Dominated every other combat.</p><p></p><p>In 5e, magic items do not tend to be readily available, or be the ones that can save you, and gaining immunities is largely the province of spells, like <em>Heroes' Feast</em>- probably one of the best reasons to have a Cleric in your party.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8861532, member: 6877472"] It's true that bad saves in 3e were also pretty terrible, even though they did improve, unlike bad saves in 5e. The problem was, most things base their save DC's off of ability scores that are high (not always, see some undead with terrible Charisma, or poison using enemies with mediocre Constitution), and of course their Hit Dice, which are almost always more than the PC's they are facing- while a bad save is probably based off an ability score that is a secondary concern for your class. And of course, there was no real excuse for character classes with two bad saves, with the Rogue probably being the big loser here- Fortitude and Will saves can take you out of battle instantly, while Reflex saves are usually just damage prevention. 3e therefore leaned heavily on magic items to correct this problem, along with ways to get immunities, thus you could find a way to protect your Fighter from being Dominated every other combat. In 5e, magic items do not tend to be readily available, or be the ones that can save you, and gaining immunities is largely the province of spells, like [I]Heroes' Feast[/I]- probably one of the best reasons to have a Cleric in your party. [/QUOTE]
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Hot Take: D&D Has Not Recovered From 2E to 3.0 Transition
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