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Hot Take: D&D Has Not Recovered From 2E to 3.0 Transition
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<blockquote data-quote="GMforPowergamers" data-source="post: 8861745" data-attributes="member: 67338"><p>the campaign was pitched as 13 death knights being the big bads (but of course we found out they had a boss) and as such from jump we were facing things with banishment... it came out a lot starting around level 7... the issue was most of us (a warlock, a rogue and a monk that had awesome in all saves) could make a cha save, and if one failed it the barbarian would hit the death knight for about a billion damage and stop them from concentrating... BUT the two times it hit the barbarian we could not reliably deal enough damage to knock concentration out.</p><p>[SPOILER="1st issue"]now this would NOT have been as big of a deal if we didn't have the worlds worst rogue...one that got sneak attack about 7 times over 11 levels. so her d4+3 damage from what might as well have been a rusty spork was never a help...</p><p>I will say since 1 of those sneak attacks was a crit against a vulnerable death knight and was a surprise bajillion damage so I have to say the few she got DID matter. [/SPOILER]</p><p></p><p>maybe, but even adding a 'save every turn' the death knight save DC is 18... if you have a -1 you have a 10% chance of saving, and if you are not prof and have even a +2 (again not a bad stat) you need a 16 so 1 in 4</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8861745, member: 67338"] the campaign was pitched as 13 death knights being the big bads (but of course we found out they had a boss) and as such from jump we were facing things with banishment... it came out a lot starting around level 7... the issue was most of us (a warlock, a rogue and a monk that had awesome in all saves) could make a cha save, and if one failed it the barbarian would hit the death knight for about a billion damage and stop them from concentrating... BUT the two times it hit the barbarian we could not reliably deal enough damage to knock concentration out. [SPOILER="1st issue"]now this would NOT have been as big of a deal if we didn't have the worlds worst rogue...one that got sneak attack about 7 times over 11 levels. so her d4+3 damage from what might as well have been a rusty spork was never a help... I will say since 1 of those sneak attacks was a crit against a vulnerable death knight and was a surprise bajillion damage so I have to say the few she got DID matter. [/SPOILER] maybe, but even adding a 'save every turn' the death knight save DC is 18... if you have a -1 you have a 10% chance of saving, and if you are not prof and have even a +2 (again not a bad stat) you need a 16 so 1 in 4 [/QUOTE]
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Hot Take: D&D Has Not Recovered From 2E to 3.0 Transition
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