Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Hot Take: Dungeon Exploration Requires Light Rules To Be Fun
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shiroiken" data-source="post: 9419156" data-attributes="member: 6775477"><p>I can't comment on PF or PF2, but I've been successfully running dungeon crawls in 5E with relative ease. I took the "travel activities" and made a few modifications for use in site based locations, rather than overland travel. I stole the idea of exploration turns from older editions, eventually deciding upon 1 minute exploration turns (yes, there are a <em>lot</em> of turns per dungeon, unlike the old 10 minute turns). </p><p></p><p>Most exploration turns are going to be used for travel, and at the start of the dungeon I have each character give me a default travel activity for this (they can change it if desired, but that's pretty rare). When something happens other than traveling or combat, each character gives me an activity they're doing during it. This is most commonly examining doors, searching rooms, and dealing with traps, but this encompasses anything outside of simply moving and combat. Combat is, of course, already covered by other rules, and takes up a minimum of 1 exploration turn (I usually add an equal number of turns afterwards to rest).</p><p></p><p>The exploration turns largely rely on passive checks, where I roll against the characters' passive score. This keeps things moving along quickly, with me occasionally needing to make a roll before giving a description of events. It's not particularly rules light or heavy, as I do require the players to track resources and I track time for random encounter checks (which I roll in advance of the session, making it hard to tell what's random and what's planned).</p><p></p><p></p><p>While you jest, based on the title I had assumed this was another thread about the vision rules.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 9419156, member: 6775477"] I can't comment on PF or PF2, but I've been successfully running dungeon crawls in 5E with relative ease. I took the "travel activities" and made a few modifications for use in site based locations, rather than overland travel. I stole the idea of exploration turns from older editions, eventually deciding upon 1 minute exploration turns (yes, there are a [I]lot[/I] of turns per dungeon, unlike the old 10 minute turns). Most exploration turns are going to be used for travel, and at the start of the dungeon I have each character give me a default travel activity for this (they can change it if desired, but that's pretty rare). When something happens other than traveling or combat, each character gives me an activity they're doing during it. This is most commonly examining doors, searching rooms, and dealing with traps, but this encompasses anything outside of simply moving and combat. Combat is, of course, already covered by other rules, and takes up a minimum of 1 exploration turn (I usually add an equal number of turns afterwards to rest). The exploration turns largely rely on passive checks, where I roll against the characters' passive score. This keeps things moving along quickly, with me occasionally needing to make a roll before giving a description of events. It's not particularly rules light or heavy, as I do require the players to track resources and I track time for random encounter checks (which I roll in advance of the session, making it hard to tell what's random and what's planned). While you jest, based on the title I had assumed this was another thread about the vision rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hot Take: Dungeon Exploration Requires Light Rules To Be Fun
Top