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General Tabletop Discussion
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Hot Take: Dungeon Exploration Requires Light Rules To Be Fun
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<blockquote data-quote="Neonchameleon" data-source="post: 9419810" data-attributes="member: 87792"><p>See, this makes me sigh.</p><p></p><p>Last night I was playing the actually rules light game Lasers and Feelings where the entire game's rules fit onto a single side of A4. Tomorrow night I will be running a game of Dread where the resolution mechanic is a Jenga tower. </p><p></p><p>Those are rules light games. Tonight I am playing Monster of the Week which I hesitate to call rules light because it is an entire category heavier than those games. The book is small and slim, and it has a consistent resolution mechanic. But there is a single sheet of common rules that players in their second session actually need to refer to in play.</p><p></p><p>Meanwhile I don't care if you're talking about 1e, 2e, 3.0, 3.5, 4e, 5e, or 5.24. You have three large hardbacks full of rules. You have people referring to the actual rulebooks during play (in part to look up the spells). You have multiple different subsystems. Even brown/white box and Moldvay or Mentzer Basic are at best questionably rules light.</p><p></p><p>A legitimate argument can be had as to the lightest of 1e, 4e, and 5e. But they all get nerds to practice weightlifting by lugging multiple large hardbacks around. Being the lightest heavyweight boxer doesn't make you a flyweight even if there are super-heavyweights.</p><p></p><p>Your only justification for calling AD&D rules light is that heavier games exist and that you clearly have rose tinted goggles on the subject given that you can write:</p><p></p><p>1e uses a lookup table to roll to hit and can't be consistent whether you want to roll low, roll high, or roll percentile dice. It's not just complex but gratuitously so.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9419810, member: 87792"] See, this makes me sigh. Last night I was playing the actually rules light game Lasers and Feelings where the entire game's rules fit onto a single side of A4. Tomorrow night I will be running a game of Dread where the resolution mechanic is a Jenga tower. Those are rules light games. Tonight I am playing Monster of the Week which I hesitate to call rules light because it is an entire category heavier than those games. The book is small and slim, and it has a consistent resolution mechanic. But there is a single sheet of common rules that players in their second session actually need to refer to in play. Meanwhile I don't care if you're talking about 1e, 2e, 3.0, 3.5, 4e, 5e, or 5.24. You have three large hardbacks full of rules. You have people referring to the actual rulebooks during play (in part to look up the spells). You have multiple different subsystems. Even brown/white box and Moldvay or Mentzer Basic are at best questionably rules light. A legitimate argument can be had as to the lightest of 1e, 4e, and 5e. But they all get nerds to practice weightlifting by lugging multiple large hardbacks around. Being the lightest heavyweight boxer doesn't make you a flyweight even if there are super-heavyweights. Your only justification for calling AD&D rules light is that heavier games exist and that you clearly have rose tinted goggles on the subject given that you can write: 1e uses a lookup table to roll to hit and can't be consistent whether you want to roll low, roll high, or roll percentile dice. It's not just complex but gratuitously so. [/QUOTE]
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Hot Take: Dungeon Exploration Requires Light Rules To Be Fun
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