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Hot Take: Dungeon Exploration Requires Light Rules To Be Fun
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<blockquote data-quote="Mannahnin" data-source="post: 9420051" data-attributes="member: 7026594"><p>I am incredibly sympathetic.</p><p></p><p>I'm referencing PDF copies as I write my responses, as you might have guessed by <a href="https://www.enworld.org/threads/hot-take-dungeon-exploration-requires-light-rules-to-be-fun.705775/post-9419908" target="_blank">this post.</a></p><p></p><p>Edit: the words "optional" and "optionally" appear 13 times* in the DMG. They're generally for small things / tweaks to sub-systems. As the introduction tells us...</p><p></p><p></p><p>(emphasis mine)</p><p></p><p>*</p><p>[ISPOILER]p20 DM may optionally elect to have some poisons be slow-acting</p><p>p28 Large shields may optionally give an extra 1pt of AC against small (non-war engine or giant-hurled) missiles, but be careful about encumbrance if you do this!</p><p>p64 At short range the DM may opt to use a d4 for distance off target for grenade-like missiles instead of a d8 as normal</p><p>p82 The DM may optionally allow characters to be knocked unconscious instead of instantly killed if knocked to as low as -3, not ONLY 0 HP exactly as is the normal rule</p><p>p113 Optional double rate of fire at a 10% penalty rule for use with firearms from Boot Hill</p><p>p113 (Boot Hill crossovers again) Optional allowance of a saving throw against dynamite explosions (but increase the base damage from 4-24 to 6-36 if you do this)</p><p>p143 drawing an additional card with the Idiot card from the Deck of Many Things is optional</p><p>p169 Scimitar +2 optionally treated the same as a magic sword if your campaign setting centers scimitars, in which case use the provided sub-table with seven different types of magic scimitars</p><p>p182 Random encounter table footnote that you may optionally treat an inappropriate result on the table as no encounter rather than re-rolling</p><p>p195 Random lower planar creature generation tables, footnote that mandibled and suckered mouths, and barbed or stingered tails may optionally be poisoned (4 in 6 chance). </p><p>p227 Glossary reference to optional rules on death at what HP</p><p>p228 Glossary reference to HP for same thing[/ISPOILER]</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9420051, member: 7026594"] I am incredibly sympathetic. I'm referencing PDF copies as I write my responses, as you might have guessed by [URL='https://www.enworld.org/threads/hot-take-dungeon-exploration-requires-light-rules-to-be-fun.705775/post-9419908']this post.[/URL] Edit: the words "optional" and "optionally" appear 13 times* in the DMG. They're generally for small things / tweaks to sub-systems. As the introduction tells us... (emphasis mine) * [ISPOILER]p20 DM may optionally elect to have some poisons be slow-acting p28 Large shields may optionally give an extra 1pt of AC against small (non-war engine or giant-hurled) missiles, but be careful about encumbrance if you do this! p64 At short range the DM may opt to use a d4 for distance off target for grenade-like missiles instead of a d8 as normal p82 The DM may optionally allow characters to be knocked unconscious instead of instantly killed if knocked to as low as -3, not ONLY 0 HP exactly as is the normal rule p113 Optional double rate of fire at a 10% penalty rule for use with firearms from Boot Hill p113 (Boot Hill crossovers again) Optional allowance of a saving throw against dynamite explosions (but increase the base damage from 4-24 to 6-36 if you do this) p143 drawing an additional card with the Idiot card from the Deck of Many Things is optional p169 Scimitar +2 optionally treated the same as a magic sword if your campaign setting centers scimitars, in which case use the provided sub-table with seven different types of magic scimitars p182 Random encounter table footnote that you may optionally treat an inappropriate result on the table as no encounter rather than re-rolling p195 Random lower planar creature generation tables, footnote that mandibled and suckered mouths, and barbed or stingered tails may optionally be poisoned (4 in 6 chance). p227 Glossary reference to optional rules on death at what HP p228 Glossary reference to HP for same thing[/ISPOILER] [/QUOTE]
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Hot Take: Dungeon Exploration Requires Light Rules To Be Fun
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