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Hot Take: Dungeon Exploration Requires Light Rules To Be Fun
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<blockquote data-quote="Remathilis" data-source="post: 9420087" data-attributes="member: 7635"><p>So here me out on this.</p><p></p><p>Humans aren't inherently good at logistics. The more things you need to track, the less good players are at tracking them. And as RPGs evolved, the weight of logistics has moved from gear management to ability management.</p><p></p><p>Take a handful of D&D characters and plop them in a dungeon/hex crawl. Think of all the stuff they must track.</p><p></p><p>HP/health</p><p>Magic/spell slots</p><p>Class/race features, including uses per day</p><p>Feats and other build features</p><p>Limited magic uses (charges)</p><p>One shot items (potions and scrolls)</p><p>Food and water</p><p>Ammo</p><p>Encumbrance </p><p>Gold and treasure</p><p>Rests and recharge systems</p><p>Light sources </p><p>Pet or mount gear and supplies (including feed)</p><p></p><p>That's a lot of things per day, and even if you cut a character down to it's bare minimum (a human champion fighter) that's still a lot of numbers to monitor. I'm not surprised that tracking ammo and food is something that sounds fun in theory but gets short-changed in the mix because combat and exploring is more fun than counting arrows.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9420087, member: 7635"] So here me out on this. Humans aren't inherently good at logistics. The more things you need to track, the less good players are at tracking them. And as RPGs evolved, the weight of logistics has moved from gear management to ability management. Take a handful of D&D characters and plop them in a dungeon/hex crawl. Think of all the stuff they must track. HP/health Magic/spell slots Class/race features, including uses per day Feats and other build features Limited magic uses (charges) One shot items (potions and scrolls) Food and water Ammo Encumbrance Gold and treasure Rests and recharge systems Light sources Pet or mount gear and supplies (including feed) That's a lot of things per day, and even if you cut a character down to it's bare minimum (a human champion fighter) that's still a lot of numbers to monitor. I'm not surprised that tracking ammo and food is something that sounds fun in theory but gets short-changed in the mix because combat and exploring is more fun than counting arrows. [/QUOTE]
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Hot Take: Dungeon Exploration Requires Light Rules To Be Fun
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