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General Tabletop Discussion
*Dungeons & Dragons
Hot Take: Dungeon Exploration Requires Light Rules To Be Fun
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<blockquote data-quote="Aldarc" data-source="post: 9425308" data-attributes="member: 5142"><p><strong>Hot Take:</strong> If you require rules to be light to enjoy dungeon-crawling, then that may say something about how you normally see dungeon-crawling as an unenjoyable slog. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> </p><p></p><p>I don't think that the best dungeon-crawling TTRPGs are necessarily "rules light." (Torchbearer is not.) I do think that many such games strip out a lot of the non-dungeoneering rules so that they can more tightly focus their rules on the dungeon-crawling aspects of gameplay as their primary form of gameplay. Generally what happens when those dungeon-crawl games start expanding their scope outside of the dungeon, however, is that the rules also get heavier and crunchier, often bolting on additional sub-systems. However, the dungeoneering rules stay the same. </p><p></p><p>I would estimate, for example, that the dungeoneering exploration procedures of 5e are probably lighter than B/X because the former game doesn't really care about it like the latter does. B/X dungeon exploration can be pretty involved, and I remember Luke Crane talking about this on Google+ when he played the game RAW. Which is more rules light when it comes to dungeoneering play procedures and rules: 5e D&D or B/X D&D? Probably 5e D&D. But which is the better dungeon exploration game: 5e D&D or B/X D&D? Probably B/X but that's what the game cares about and the rules are meant to facilitate.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9425308, member: 5142"] [B]Hot Take:[/B] If you require rules to be light to enjoy dungeon-crawling, then that may say something about how you normally see dungeon-crawling as an unenjoyable slog. 🤷♂️ I don't think that the best dungeon-crawling TTRPGs are necessarily "rules light." (Torchbearer is not.) I do think that many such games strip out a lot of the non-dungeoneering rules so that they can more tightly focus their rules on the dungeon-crawling aspects of gameplay as their primary form of gameplay. Generally what happens when those dungeon-crawl games start expanding their scope outside of the dungeon, however, is that the rules also get heavier and crunchier, often bolting on additional sub-systems. However, the dungeoneering rules stay the same. I would estimate, for example, that the dungeoneering exploration procedures of 5e are probably lighter than B/X because the former game doesn't really care about it like the latter does. B/X dungeon exploration can be pretty involved, and I remember Luke Crane talking about this on Google+ when he played the game RAW. Which is more rules light when it comes to dungeoneering play procedures and rules: 5e D&D or B/X D&D? Probably 5e D&D. But which is the better dungeon exploration game: 5e D&D or B/X D&D? Probably B/X but that's what the game cares about and the rules are meant to facilitate. [/QUOTE]
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Hot Take: Dungeon Exploration Requires Light Rules To Be Fun
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