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"Hot Take": Fear is a bad motivator
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<blockquote data-quote="tetrasodium" data-source="post: 8244499" data-attributes="member: 93670"><p>Healthy concern over resource attrition is not the same as "fear", you seem to be putting forward the idea that the two are the same. Someone can spend 20$ for an afternoon at a paintball field in proper safety gear where the worst outcome is maybe a welt, but there's still some level of desire for your team to win & aversion or fear of losing. If dr manhattan was on your team disintegrating every paintball headed towards your team the afternoon would be quite hollow despite the "victory" That hollowness would stem from the fact that the only chance of some other outcome was if dr manhattan got bored & started playing with his phone too much.</p><p></p><p></p><p>You don't need to just use paintball as an example f why your premise is just wrong though. If my googlefu is not failing me, A basketball hoop is 10 feet high & 18 inches around. People feel awesome when they score & even moreso if they score a 3 pointer. If that hoop were changed to 4 feet high and 23 feet around nobody would really care or feel that impressed when they "score"</p><p></p><p></p><p>Leaping to character death as the result of fear as a motivator is a leap that almost ignores the fact that it has been fairly trivial to bring bob back from the dead for quite a few editions now. Even with that triviality a player has many options at their disposal such as being more cautious, engaging in combat as war, pulling back to rest rather than recklessly continuing to charge forward like monty python's black knight powered by spells like healing word in addition to many other things. Concern over resource attrition (ie hp) given d&d's ease of returning from the dead is much like that day at the paintball field where getting shot means that you need yo rejoin your team for the next match in a few minutes or go through a respawn process to rejoin this match depending on the rules in place for that match. If it didn't matter how many times you were shot in paintball & there was no risk of welt it would cease to be an enjoyable sport.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8244499, member: 93670"] Healthy concern over resource attrition is not the same as "fear", you seem to be putting forward the idea that the two are the same. Someone can spend 20$ for an afternoon at a paintball field in proper safety gear where the worst outcome is maybe a welt, but there's still some level of desire for your team to win & aversion or fear of losing. If dr manhattan was on your team disintegrating every paintball headed towards your team the afternoon would be quite hollow despite the "victory" That hollowness would stem from the fact that the only chance of some other outcome was if dr manhattan got bored & started playing with his phone too much. You don't need to just use paintball as an example f why your premise is just wrong though. If my googlefu is not failing me, A basketball hoop is 10 feet high & 18 inches around. People feel awesome when they score & even moreso if they score a 3 pointer. If that hoop were changed to 4 feet high and 23 feet around nobody would really care or feel that impressed when they "score" Leaping to character death as the result of fear as a motivator is a leap that almost ignores the fact that it has been fairly trivial to bring bob back from the dead for quite a few editions now. Even with that triviality a player has many options at their disposal such as being more cautious, engaging in combat as war, pulling back to rest rather than recklessly continuing to charge forward like monty python's black knight powered by spells like healing word in addition to many other things. Concern over resource attrition (ie hp) given d&d's ease of returning from the dead is much like that day at the paintball field where getting shot means that you need yo rejoin your team for the next match in a few minutes or go through a respawn process to rejoin this match depending on the rules in place for that match. If it didn't matter how many times you were shot in paintball & there was no risk of welt it would cease to be an enjoyable sport. [/QUOTE]
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