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"Hot Take": Fear is a bad motivator
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<blockquote data-quote="Vaalingrade" data-source="post: 8244834" data-attributes="member: 82524"><p>I recently had a discussion with a friend about horror movies that seems to fit here. </p><p></p><p>Basically, I understand modern horror movies and why they tend to depend on jump scares and gore, but I don't like them. And the reason is that for a lot of people, the tension of expecting a jump scare, and the release of the shock of one happening is gratifying. Being scared in a safe environment is fun for them.</p><p></p><p>For me and a lot of others, it's just... stressful. I don't enjoy it. It leaves me feeling bad and burnt out.</p><p></p><p>And that's what the 'anyone can die, it's a roll of the dice' mentality is like. For some people, it enhances the game because tension makes them feel good. For others, it's just a ton of stress and worry over a character we worked hard on and got attached to just going poof for no satisfying reason.</p><p></p><p>So it's not a question of the players having the wrong mindset or the DM having badwrongfun; it's about making sure that you're in or running a game that isn't just generating frustration and stress for the players who don't get gratification from tension.</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 8244834, member: 82524"] I recently had a discussion with a friend about horror movies that seems to fit here. Basically, I understand modern horror movies and why they tend to depend on jump scares and gore, but I don't like them. And the reason is that for a lot of people, the tension of expecting a jump scare, and the release of the shock of one happening is gratifying. Being scared in a safe environment is fun for them. For me and a lot of others, it's just... stressful. I don't enjoy it. It leaves me feeling bad and burnt out. And that's what the 'anyone can die, it's a roll of the dice' mentality is like. For some people, it enhances the game because tension makes them feel good. For others, it's just a ton of stress and worry over a character we worked hard on and got attached to just going poof for no satisfying reason. So it's not a question of the players having the wrong mindset or the DM having badwrongfun; it's about making sure that you're in or running a game that isn't just generating frustration and stress for the players who don't get gratification from tension. [/QUOTE]
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"Hot Take": Fear is a bad motivator
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