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"Hot Take": Fear is a bad motivator
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<blockquote data-quote="loverdrive" data-source="post: 8245050" data-attributes="member: 7027139"><p>No. I remove hard-loss — you can't <em>lose</em> my game.</p><p></p><p>Your character, on the other hand, will lose a ton of stuff, important and personal. They will lose their heirloom sword, the vessel of their ancestors' spirits. They will lose their grimmoir, their Magnum Opus, all the research and breakthroughs they made to understand the greater laws of magic. They will lose their families, their sons and their lovers.</p><p></p><p>Oh God will they lose. The cruel world will chew them and spit them out, forever changed, and more often than not, changed to the worse.</p><p></p><p></p><p>I don't see anything wrong with participation medals — the real medals are the friends we made along the way or something.</p><p></p><p>I'm not particularly interested in testing, whether the players can beat the game, and as a player, I can't say that I feel any importance in the fact that my character has survived the Tomb of Horrors.</p><p></p><p>What I am interested in is seeing how characters would react to hardships, how would they change and develop.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8245050, member: 7027139"] No. I remove hard-loss — you can't [I]lose[/I] my game. Your character, on the other hand, will lose a ton of stuff, important and personal. They will lose their heirloom sword, the vessel of their ancestors' spirits. They will lose their grimmoir, their Magnum Opus, all the research and breakthroughs they made to understand the greater laws of magic. They will lose their families, their sons and their lovers. Oh God will they lose. The cruel world will chew them and spit them out, forever changed, and more often than not, changed to the worse. I don't see anything wrong with participation medals — the real medals are the friends we made along the way or something. I'm not particularly interested in testing, whether the players can beat the game, and as a player, I can't say that I feel any importance in the fact that my character has survived the Tomb of Horrors. What I am interested in is seeing how characters would react to hardships, how would they change and develop. [/QUOTE]
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"Hot Take": Fear is a bad motivator
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