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"Hot Take": Fear is a bad motivator
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<blockquote data-quote="Lanefan" data-source="post: 8245232" data-attributes="member: 29398"><p>This actually brings up a tangential point that's probably worth noting here: as the editions have gone by the hard-loss conditions other than death have generally been either nerfed ot eliminated from the game, leaving death as all there is. Consider; in 0e and 1e that beyond just simple death you faced the possibility of:</p><p></p><p>level loss (partially repairable, at great cost to the PC)</p><p>much more frequent magic item destruction (from AoE damage, rust monsters, etc.)</p><p>petrification (repairable at slight but significant risk to the PC)</p><p>sometimes-massive aging effects and resulting gain/loss of stats (repairable only if you happened to find the right potion)</p><p>polymorph-other permanently turning you (including your mind!) into a rabbit or salmon or earthworm</p><p></p><p>So, compare 5e*:</p><p></p><p>Level loss - completely gone. This is the big one.</p><p>Item destruction - very rare if ever.</p><p>Petrification - still there but much easier to resist (need to fail a series of saves rather than just one).</p><p>Aging effect - ghosts can still do this but it's not as easy.</p><p>Polymorph - nerfed significantly.</p><p></p><p>* - if there's examples of these in any post-initial releases I don't know of them, and am all ears.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8245232, member: 29398"] This actually brings up a tangential point that's probably worth noting here: as the editions have gone by the hard-loss conditions other than death have generally been either nerfed ot eliminated from the game, leaving death as all there is. Consider; in 0e and 1e that beyond just simple death you faced the possibility of: level loss (partially repairable, at great cost to the PC) much more frequent magic item destruction (from AoE damage, rust monsters, etc.) petrification (repairable at slight but significant risk to the PC) sometimes-massive aging effects and resulting gain/loss of stats (repairable only if you happened to find the right potion) polymorph-other permanently turning you (including your mind!) into a rabbit or salmon or earthworm So, compare 5e*: Level loss - completely gone. This is the big one. Item destruction - very rare if ever. Petrification - still there but much easier to resist (need to fail a series of saves rather than just one). Aging effect - ghosts can still do this but it's not as easy. Polymorph - nerfed significantly. * - if there's examples of these in any post-initial releases I don't know of them, and am all ears. [/QUOTE]
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