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"Hot Take": Fear is a bad motivator
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<blockquote data-quote="Rob Kuntz" data-source="post: 8245234" data-attributes="member: 7015759"><p>I have stated repeatedly that RPGs will and must incorporate differing POVs. I contest that having fear as a motivation be excluded from this as "Bollocks", for I don't believe it exists to begin with as players know that the game has hit points, saving throws and the like and that they are "battling" evil with the purpose of "possibly" defeating it. There is no guarantee as this remains to chance (thus answering your question yes, I do believe it is a game, for it involves <strong>chance and contest</strong>). Now, if you mean giving your players a sense of security through your actions as a DM to guarantee a neutral space in which to conduct fair exchanges (in the "game"), then I'd agree, but I'd also add this, if that were the case: Isn't this the mandamus for DM's anyway?? </p><p></p><p>There is also the aspect of misinterpretation going on here, and there are so many wave lengths competing in this thread, compelling one to adduce that the Old School philosophy we established in the playtests is still in force even within the more confined and rooted aspects of the current system. What I see is variance here; and thus a definitive topic this is not. It is a specialized POV and as witnessed by those others who posted here, and as well as it should be.</p><p></p><p>IOW, whatever you do to manage your fun to its end is right not because of consensus (with the fanfare of Bollocks leading the charge towards that end, intentionally or not) but because of you and your group's POV. Thus I see the whole as more specifically positional rather than as broadly topical with results as noted.</p></blockquote><p></p>
[QUOTE="Rob Kuntz, post: 8245234, member: 7015759"] I have stated repeatedly that RPGs will and must incorporate differing POVs. I contest that having fear as a motivation be excluded from this as "Bollocks", for I don't believe it exists to begin with as players know that the game has hit points, saving throws and the like and that they are "battling" evil with the purpose of "possibly" defeating it. There is no guarantee as this remains to chance (thus answering your question yes, I do believe it is a game, for it involves [B]chance and contest[/B]). Now, if you mean giving your players a sense of security through your actions as a DM to guarantee a neutral space in which to conduct fair exchanges (in the "game"), then I'd agree, but I'd also add this, if that were the case: Isn't this the mandamus for DM's anyway?? There is also the aspect of misinterpretation going on here, and there are so many wave lengths competing in this thread, compelling one to adduce that the Old School philosophy we established in the playtests is still in force even within the more confined and rooted aspects of the current system. What I see is variance here; and thus a definitive topic this is not. It is a specialized POV and as witnessed by those others who posted here, and as well as it should be. IOW, whatever you do to manage your fun to its end is right not because of consensus (with the fanfare of Bollocks leading the charge towards that end, intentionally or not) but because of you and your group's POV. Thus I see the whole as more specifically positional rather than as broadly topical with results as noted. [/QUOTE]
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