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"Hot Take": Fear is a bad motivator
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<blockquote data-quote="jmartkdr2" data-source="post: 8247182" data-attributes="member: 7017304"><p>One side effect of 5e is that I fond I don't often have to deal with these issues. </p><p></p><p>If the players aren't being reckless and the dm isn't trying to kill them by fiat, it's unlikely you'll just die to bad luck. A lot has to go very wrong for a character to die without having a chance to retreat.</p><p></p><p>And if resurrections is left in, death doesn't mean character loss unless someone vetoes it. The player can, of course. The dm might, but I've never seen one actually use that authority. The rest of the party could decide not to try, but if the player wants them to most will.</p><p></p><p><em>Raise dead</em> is a high enough level spell that getting is cast is likely to cause a quest, but he: quest! It's also probably the least fun option when <em>reincarnate</em> exists. If it ever comes up again when I'm dming I'd probably also offer necromantic and artificer options, but not <em>raise dead</em> as written. </p><p></p><p>So: fear isn't a great motivator not only because it doesn't always work well, but also because it's hard to impose fairly. I do allow for the possibility, of course, and failure at the mission is always on the table, but death is rather rare.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8247182, member: 7017304"] One side effect of 5e is that I fond I don't often have to deal with these issues. If the players aren't being reckless and the dm isn't trying to kill them by fiat, it's unlikely you'll just die to bad luck. A lot has to go very wrong for a character to die without having a chance to retreat. And if resurrections is left in, death doesn't mean character loss unless someone vetoes it. The player can, of course. The dm might, but I've never seen one actually use that authority. The rest of the party could decide not to try, but if the player wants them to most will. [I]Raise dead[/I] is a high enough level spell that getting is cast is likely to cause a quest, but he: quest! It's also probably the least fun option when [I]reincarnate[/I] exists. If it ever comes up again when I'm dming I'd probably also offer necromantic and artificer options, but not [I]raise dead[/I] as written. So: fear isn't a great motivator not only because it doesn't always work well, but also because it's hard to impose fairly. I do allow for the possibility, of course, and failure at the mission is always on the table, but death is rather rare. [/QUOTE]
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