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"Hot Take": Fear is a bad motivator
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<blockquote data-quote="Xetheral" data-source="post: 8247780" data-attributes="member: 6802765"><p>Thanks for clarifying.</p><p></p><p></p><p>What other types of solutions do you have in mind that are able to retroactively correct consequences from past failures?</p><p></p><p>I understand how high-level spells (or political influence, or even, in some cases, simply tons of cash) can change the <em>current</em> situation, but I'm not aware of easily accessible options that allow retroactive correction. So while you may be able to restore something/someone that was lost, you can't make up for the fact that it/they were gone between the time of the original failure and the eventual high-level correction.</p><p></p><p>For example, say the party fails to save the infant crown princess at 5th level. Once they reach high level they may be able to track her down (and/or ressurrect her if necessary) using spells, but there's no way to fix the fact that the kingdom was without an heir in the meantime. Plus, even after you restore her, she may lack the upbringing she would need to be a successful queen (or be brought back as an infant in the ressurection case). Bringing her back later also won't undo any political upheaval caused by the lack of an heir.</p><p></p><p>And this isn't an isolated example. Bringing anyone back from the dead later on will cause them to now be a different age than their former peers. Widows and widowers may have moved on and remarried in the interim, or died of old age. Survivors of destroyed cities may now be scattered across the continent, unable or unwilling to migrate back to repopulate the city you eventually rebuilt. These are all permanent consequences that it would require extraordinary means, such as a favor from a god, to correct yet they are going to be <em>common</em> consequences of nearly every failure.</p><p></p><p>So if favors from a god are rare, but otherwise-permanent consequences are common, how do you justify your claim that there can be no permanent consequences without the risk of permanent character death?</p></blockquote><p></p>
[QUOTE="Xetheral, post: 8247780, member: 6802765"] Thanks for clarifying. What other types of solutions do you have in mind that are able to retroactively correct consequences from past failures? I understand how high-level spells (or political influence, or even, in some cases, simply tons of cash) can change the [I]current[/I] situation, but I'm not aware of easily accessible options that allow retroactive correction. So while you may be able to restore something/someone that was lost, you can't make up for the fact that it/they were gone between the time of the original failure and the eventual high-level correction. For example, say the party fails to save the infant crown princess at 5th level. Once they reach high level they may be able to track her down (and/or ressurrect her if necessary) using spells, but there's no way to fix the fact that the kingdom was without an heir in the meantime. Plus, even after you restore her, she may lack the upbringing she would need to be a successful queen (or be brought back as an infant in the ressurection case). Bringing her back later also won't undo any political upheaval caused by the lack of an heir. And this isn't an isolated example. Bringing anyone back from the dead later on will cause them to now be a different age than their former peers. Widows and widowers may have moved on and remarried in the interim, or died of old age. Survivors of destroyed cities may now be scattered across the continent, unable or unwilling to migrate back to repopulate the city you eventually rebuilt. These are all permanent consequences that it would require extraordinary means, such as a favor from a god, to correct yet they are going to be [I]common[/I] consequences of nearly every failure. So if favors from a god are rare, but otherwise-permanent consequences are common, how do you justify your claim that there can be no permanent consequences without the risk of permanent character death? [/QUOTE]
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